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Sep
17
awarded  Student
Sep
17
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Sep
17
comment Implementing fog of war in opengl es 2.0 game
@Slashwat I think you got it wrong. I already got the logic behind which units are visible to the player. What I'm asking here is merely a visual effect [the shadowing you are talking about]. I reformulated the question.
Sep
17
revised Implementing fog of war in opengl es 2.0 game
added 286 characters in body
Sep
17
asked Implementing fog of war in opengl es 2.0 game
Sep
17
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