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| visits | member for | 8 months |
| seen | Oct 3 '12 at 14:16 | |
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Sep 17 |
awarded | Student |
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Sep 17 |
comment |
Learning OpenGL GLSL - VAO buffer problems? Thanks for the reply, I've given this another stab this morning but with no avail. I tried hardcoding the size of the cube directly after your suggestion of using the lElementCount*sizeof(unsigned short) but no joy there. The INDEX_VBO I may have named wrong but actually is the object for the index buffer object and renders fine when not using the VAOs at all. Or is doing that wrong like you said and overwriting data? I've tried using the rendering without any of the VAO bindings and it renders correctly? Cheers |
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Sep 16 |
asked | Learning OpenGL GLSL - VAO buffer problems? |