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seen Aug 9 '13 at 18:47

Oct
14
comment Why does unity obj import flip my x coordinate?
i checked that. the orientation is (0,0,0). besides, i'm using transform.localToWorldMatrix to draw my wireframe so that wouldn't matter anyways
Oct
14
comment detect asset change while running in unity editor?
Since I'm using xml data and a TextAsset, "The correct answer is to create an AssetPostprocessor and override the OnPostprocessAllAssets method." -- answers.unity3d.com/questions/17831/…
Oct
13
comment OpenGL, objects disappear at a certain z distance
How can you have a negative distance from the camera? Or are you talking about coordinates. Please give camera and object transforms entries or even better show the code. You may have scale or skew going on.
Sep
26
comment What are the pro/cons of Unity3D as a choice to make games?
Unity is an amazing engine but... A few cons to be aware of: 1) Unity tends to be somewhat of a memory hog. It takes more memory than you think it should; probably due to caching things like textures. This can cause problems debugging and even OOM errors on mobile devices. 2) Performance problems can be hard to locate, address, and fix since you are dealing with a black box (no source code). Examine your shaders closely and watch how you manage the scene.
Sep
22
comment Simulating a sine wave/oscillating pattern for enemies
i didn't know your "scale". increase the waveAmp to something larger like 5.0 and other values.