| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 8 months |
| seen | Nov 9 '12 at 18:19 | |
| stats | profile views | 2 |
|
Oct 14 |
comment |
Why does unity obj import flip my x coordinate? i checked that. the orientation is (0,0,0). besides, i'm using transform.localToWorldMatrix to draw my wireframe so that wouldn't matter anyways |
|
Oct 14 |
awarded | Scholar |
|
Oct 14 |
accepted | detect asset change while running in unity editor? |
|
Oct 14 |
comment |
detect asset change while running in unity editor? Since I'm using xml data and a TextAsset, "The correct answer is to create an AssetPostprocessor and override the OnPostprocessAllAssets method." -- answers.unity3d.com/questions/17831/… |
|
Oct 14 |
awarded | Student |
|
Oct 14 |
asked | Why does unity obj import flip my x coordinate? |
|
Oct 14 |
asked | detect asset change while running in unity editor? |
|
Oct 13 |
comment |
OpenGL, objects disappear at a certain z distance How can you have a negative distance from the camera? Or are you talking about coordinates. Please give camera and object transforms entries or even better show the code. You may have scale or skew going on. |
|
Oct 13 |
answered | How to adjust position relative to resolutions? |
|
Oct 4 |
answered | How can I efficiently create/store/implement animations as I add to my game? |
|
Sep 26 |
comment |
What are the pro/cons of Unity3D as a choice to make games? Unity is an amazing engine but... A few cons to be aware of: 1) Unity tends to be somewhat of a memory hog. It takes more memory than you think it should; probably due to caching things like textures. This can cause problems debugging and even OOM errors on mobile devices. 2) Performance problems can be hard to locate, address, and fix since you are dealing with a black box (no source code). Examine your shaders closely and watch how you manage the scene. |
|
Sep 24 |
answered | Which version of OpenGL for Android? |
|
Sep 22 |
comment |
Simulating a sine wave/oscillating pattern for enemies i didn't know your "scale". increase the waveAmp to something larger like 5.0 and other values. |
|
Sep 20 |
answered | Best Way To Develop Robust Cross-Platform Application? |
|
Sep 20 |
answered | Simulating a sine wave/oscillating pattern for enemies |
|
Sep 20 |
answered | Tiny Wings - Placing items |
|
Sep 20 |
awarded | Supporter |
|
Sep 20 |
answered | Collision and Graphics integration |
|
Sep 18 |
awarded | Teacher |
|
Sep 18 |
answered | Can i add friction in air? |