| bio | website | |
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| location | ||
| age | ||
| visits | member for | 8 months |
| seen | Mar 4 at 16:13 | |
| stats | profile views | 15 |
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Oct 9 |
awarded | Commentator |
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Oct 7 |
comment |
Pros and cons of using dlls function in dynamic link library is called slower. Because your code calls function by index in array. It is extra 1-3 operations but many functions are just getter/setters that it self are 1-3 ops. I case of static linking and inlining it could 1 CPU op. Without inlining static lib could use registers to pass function args. In case of DLL. it uses stack to pass args. It takes function address by index in array. There is a lot of extra ops that static linking removes. |
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Oct 7 |
comment |
Pros and cons of using dlls Static linking may inline functions. It is not possible to inline DLL function because DLL may change in future. It is also a reason why DLL linking is faster. I was saying it would be slower to compile all DLLs separately then compile all code in single EXE |
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Oct 7 |
answered | Pros and cons of using dlls |
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Oct 7 |
revised |
Real-time multiplayer game server development better markup |
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Oct 7 |
reviewed | Reviewed Multithreaded game fails on SwapBuffers in render thread at exit |
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Oct 7 |
reviewed | Reviewed Where is quality paid game music? |
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Oct 7 |
reviewed | Reviewed Real-time multiplayer game server development |
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Oct 7 |
awarded | Custodian |
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Oct 7 |
suggested | suggested edit on Real-time multiplayer game server development |
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Oct 7 |
reviewed | Reviewed Advice needed for a physics engine |
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Oct 7 |
awarded | Editor |
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Oct 7 |
revised |
Marmalade SDK 6.1: missing Studio UI Builder added 1087 characters in body |
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Oct 7 |
comment |
Marmalade SDK 6.1: missing Studio UI Builder I found the answer in 6.0.6 and I will update my answer. |
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Oct 7 |
answered | Marmalade SDK 6.1: missing Studio UI Builder |
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Oct 6 |
answered | I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer? |
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Oct 5 |
answered | In a casual top-down racing game, should collisions affect the car's engine? |
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Oct 5 |
comment |
How to monetize and protect a engine's and its framework's copyrights and patents? @MarkusvonBroady I do not understand that game at all. The WB logo does not mean that developers had big budget for awesome engine. It is possible that WB bought all games from some developer and they replaced all logos or WB outsourced development. Some developers get paid per hour or per month and they are not interested in engine, they "develop engine" for every new project. |
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Oct 5 |
comment |
How to monetize and protect a engine's and its framework's copyrights and patents? @MarkusvonBroady I don't think that engine is something that "whales" will buy. Nowdays most "whales" already have games and engines in Flash. Student with limited time can't make engine for "whales". Most likely that engine is a bit lit limited and requires improvements. |
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Oct 5 |
answered | How to monetize and protect a engine's and its framework's copyrights and patents? |