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Oct
9
awarded  Commentator
Oct
7
comment Pros and cons of using dlls
function in dynamic link library is called slower. Because your code calls function by index in array. It is extra 1-3 operations but many functions are just getter/setters that it self are 1-3 ops. I case of static linking and inlining it could 1 CPU op. Without inlining static lib could use registers to pass function args. In case of DLL. it uses stack to pass args. It takes function address by index in array. There is a lot of extra ops that static linking removes.
Oct
7
comment Pros and cons of using dlls
Static linking may inline functions. It is not possible to inline DLL function because DLL may change in future. It is also a reason why DLL linking is faster. I was saying it would be slower to compile all DLLs separately then compile all code in single EXE
Oct
7
answered Pros and cons of using dlls
Oct
7
revised Real-time multiplayer game server development
better markup
Oct
7
reviewed Reviewed Multithreaded game fails on SwapBuffers in render thread at exit
Oct
7
reviewed Reviewed Where is quality paid game music?
Oct
7
reviewed Reviewed Real-time multiplayer game server development
Oct
7
awarded  Custodian
Oct
7
suggested suggested edit on Real-time multiplayer game server development
Oct
7
reviewed Reviewed Advice needed for a physics engine
Oct
7
awarded  Editor
Oct
7
revised Marmalade SDK 6.1: missing Studio UI Builder
added 1087 characters in body
Oct
7
comment Marmalade SDK 6.1: missing Studio UI Builder
I found the answer in 6.0.6 and I will update my answer.
Oct
7
answered Marmalade SDK 6.1: missing Studio UI Builder
Oct
6
answered I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?
Oct
5
answered In a casual top-down racing game, should collisions affect the car's engine?
Oct
5
comment How to monetize and protect a engine's and its framework's copyrights and patents?
@MarkusvonBroady I do not understand that game at all. The WB logo does not mean that developers had big budget for awesome engine. It is possible that WB bought all games from some developer and they replaced all logos or WB outsourced development. Some developers get paid per hour or per month and they are not interested in engine, they "develop engine" for every new project.
Oct
5
comment How to monetize and protect a engine's and its framework's copyrights and patents?
@MarkusvonBroady I don't think that engine is something that "whales" will buy. Nowdays most "whales" already have games and engines in Flash. Student with limited time can't make engine for "whales". Most likely that engine is a bit lit limited and requires improvements.
Oct
5
answered How to monetize and protect a engine's and its framework's copyrights and patents?