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visits member for 2 years, 1 month
seen Dec 14 '13 at 8:38

Nov
18
comment Blender: Setting additional properties per face
I need original materials as well. If I will have 2 same models with different materials then when I will export models to OBJ or Collada then it will split meshes differently. Every mesh has 1 material when you export it. I will think about it. It will require to rebuild meshes in my app after exporting from blender. I think such work compares with making simple 3D editor
Nov
18
asked Blender: Setting additional properties per face
Nov
16
revised What's the rationale for different coordinates systems?
added 559 characters in body
Nov
16
comment What's the rationale for different coordinates systems?
Right. My question was edited and infact I was interested if there are people who really needs it.
Nov
15
comment What's the rationale for different coordinates systems?
Exactly. Exporter should not transform. Someone who needs transform can do that manually. Instead I never know when something will apply such transform. I think such transform is bad practice.
Nov
15
awarded  Student
Nov
15
comment What's the rationale for different coordinates systems?
I am sorry for rant. But it is different question. I know how to export. I do not understand why exporter transform model. It is not obvious.
Nov
15
asked What's the rationale for different coordinates systems?
Sep
16
awarded  Yearling
Oct
9
awarded  Commentator
Oct
7
comment Pros and cons of using dlls
function in dynamic link library is called slower. Because your code calls function by index in array. It is extra 1-3 operations but many functions are just getter/setters that it self are 1-3 ops. I case of static linking and inlining it could 1 CPU op. Without inlining static lib could use registers to pass function args. In case of DLL. it uses stack to pass args. It takes function address by index in array. There is a lot of extra ops that static linking removes.
Oct
7
comment Pros and cons of using dlls
Static linking may inline functions. It is not possible to inline DLL function because DLL may change in future. It is also a reason why DLL linking is faster. I was saying it would be slower to compile all DLLs separately then compile all code in single EXE
Oct
7
answered Pros and cons of using dlls
Oct
7
revised Real-time multiplayer game server development
better markup
Oct
7
reviewed Reviewed Multithreaded game fails on SwapBuffers in render thread at exit
Oct
7
reviewed Reviewed Where is quality paid game music?
Oct
7
reviewed Reviewed Real-time multiplayer game server development
Oct
7
awarded  Custodian
Oct
7
suggested suggested edit on Real-time multiplayer game server development
Oct
7
reviewed Reviewed Advice needed for a physics engine