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visits member for 2 years, 3 months
seen Oct 21 at 11:32

Aug
8
comment What are the security implications of this method of tracking countdowns?
"I use weird proprietary security algorithms. Hackers are better at cheating standard methods than something weird you just thought up." Weird does not mean secure. Hackers are better at hacking a method you've thought up because your method isn't theoretically nor practically proven to be secure.
Jul
15
awarded  Commentator
Jul
15
comment Should I share classes on the server with the client?
@Nick then accept his answer.
Jul
4
awarded  Critic
Jun
23
comment Sometimes my game runs fine, other times it's shaky, why?
I had a similar problem and the following (classic) article solved it: gafferongames.com/game-physics/fix-your-timestep
Jun
17
revised How should I store grid-based character inventories in the database?
deleted 4 characters in body
Jun
16
revised How should I store grid-based character inventories in the database?
added 79 characters in body
Jun
16
revised How should I store grid-based character inventories in the database?
deleted 2 characters in body; added 269 characters in body
Jun
16
answered How should I store grid-based character inventories in the database?
Jun
12
answered change direction navmesh agent on collision encounter
Jun
12
revised How can i get almost pixel perfect collision detection in a multiplayer game?
deleted 3 characters in body
Jun
12
awarded  Yearling
Jun
12
revised How can i get almost pixel perfect collision detection in a multiplayer game?
added 385 characters in body
Jun
12
answered How can i get almost pixel perfect collision detection in a multiplayer game?
Jun
12
comment How can i get almost pixel perfect collision detection in a multiplayer game?
What exactly is the problem? The collision detection code isn't working as expected? Or are you having troubles with your game entities acting differently across multiple clients?
Jun
6
answered spinning a 2d Cube
Jun
6
answered 2D Tile Collision free movement
May
27
answered Fixed timestep and interpolation question
May
27
answered Non-perfect maze generation algorithm
May
23
comment Random/procedural generation of puzzle-platform levels
We aren't sure of OPs programming capabilities as well as his game's complexity. But I agree, he should make use of constraints within his generation step. Updated my answer.