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SDL: How would I add tile layers with my area class as a singleton?
Thanks for your response, I did think about adding a map for the overlay and adding a OnRender method for that one. It´s just that I´m "pretty" new to this and just wanted to get a better grasp on if that would be a good idea, or just plain bad design in some way. Thanks again.
|asked||SDL: How would I add tile layers with my area class as a singleton?|