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seen May 29 at 17:50

Apr
28
awarded  Commentator
Apr
28
comment How can I reduce Unity's package size?
23MB seems big unless you compare it to relevant data. In March 2012, games on Android were averaging 40MB. 60MB on Apple. It's only gone up since then. pcmag.com/article2/0,2817,2411084,00.asp
Apr
27
comment How can I switch between texture atlases based on the iOS version?
How are you building your Texture atlases? Texture2D.PackTextures()?
Apr
27
comment How can I compute a Jacobian matrix with dual quaternions?
Hummingbird, could you close the question then? Thanks!
Apr
26
awarded  Yearling
Apr
15
awarded  Revival
Apr
14
answered How to create a new GameObject, without adding it to the scene?
Apr
12
answered Collider2D and Rigidbody2D, how do they work?
Nov
17
awarded  Popular Question
Mar
15
awarded  Excavator
Mar
14
revised Algorithm for random flight of a fly
fixed typos, incorrect term
Mar
14
suggested suggested edit on Algorithm for random flight of a fly
Mar
11
awarded  Critic
Mar
11
awarded  Nice Question
Oct
26
comment Characteristics, what's the inverse of (x*(x+1))/2?
you should probably use * for multiplication denotation, because your solving of the quadratic formula is a little confusing if you aren't familiar with the quadratic formula... it looks like you've got a variable in your solution (2 x charac)
Oct
7
comment How do you set up PhysFS for use in a game?
at what point are you getting a missing DLL? building the PhysFS binaries or building your project? I got a missing libgmp-10.dll error with cmake and had to add it to my windows PATH because I think the default installation has it not add its directory to the PATH variable... in my case I added: C:\Program Files (x86)\CMake 2.8\bin
Oct
6
comment (int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)
Casting a float with (int) in java truncates everything after the decimal. It's not actually rounding, it just gets rid of anything but the integer.
Oct
6
comment Deleting a game object causing an access violation
Whatever you do, you don't want to iterate over all your objects looking for ones marked dead. You could store a seperate std::vector or std::list of objects to be deleted which some sort of object manager could process.
Oct
6
revised How do you set up PhysFS for use in a game?
typo
Oct
6
answered How do you set up PhysFS for use in a game?