357 reputation
212
bio website none
location Lakewood, OH
age 27
visits member for 2 years, 1 month
seen Sep 29 at 3:02

Programmer for Hyland Software in Westlake, OH


Sep
30
awarded  Explainer
Jan
15
accepted Making specific Enemy Classes
Nov
15
asked Making specific Enemy Classes
Nov
8
awarded  Commentator
Nov
8
comment Implementing `fling` logic without pan gesture recognizers
I use the last points not so much for performance, but because if the user is holding something for a long time, those early points aren't really important to the 'fling'. Like if you hold something steady for a very long time, but then slide your finger up and release, that shouldn't be any slower than grabbing and flinging immediately, it's usually the points very close to the release of the finger that are important, also the Do your computation here is also part of the question.
Nov
7
asked Implementing `fling` logic without pan gesture recognizers
Sep
14
awarded  Yearling
Jun
10
awarded  Caucus
Nov
21
comment Getting into the details of game engine programming
@Darkslash Many of the big name game dev companies write their own game engines, so there is always a need for someone to write / maintain those engines. Most of the smaller start-ups and indy game devs typically use pre-existing engines to speed up development time.
Nov
21
comment Getting into the details of game engine programming
@Darkslash It's certainly not a bad thing. I think knowing how the lower level of things work is invaluable as you continue programming, even in the higher level languages. It is just perhaps bad for creating something cool fast, but that doesn't seem to be a concern.
Nov
21
answered Getting into the details of game engine programming
Oct
13
awarded  Enthusiast
Sep
27
awarded  Critic
Sep
25
answered WPF or WinForms for Game Development and learning resources?
Sep
21
awarded  Custodian
Sep
21
comment Better way to generate enemies of different sub-classes
Not a bad idea, I'll keep it in mind next game I design, but this would be quite an overhaul of lots of already written code to implement now.
Sep
20
comment Better way to generate enemies of different sub-classes
FYI, playing with this now, you need to change it to enemy.getClass() for this to work correctly. enemy.class throws a compile error.
Sep
20
comment Designing Snake AI
@Ronald Actually if you detect in apple spawning in your mouth you could just turn inward and back outward and continue, since AI has perfect reflex it actually should be easy to remedy (and might even fix itself) based on how you implement it.
Sep
20
comment Better way to generate enemies of different sub-classes
Thanks for the information, the enemy.class == Ninja.class syntax is much better than what I was using, I am used to the .NET world so I was trying things like if (enemy is Ninja) which didn't work and finally ended on what I have (the enemies are never subclassed so your method is actually what I meant to write).
Sep
20
awarded  Scholar