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| visits | member for | 8 months |
| seen | Dec 1 '12 at 10:17 | |
| stats | profile views | 1 |
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Oct 7 |
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Circle-Rectangle collision in a tile map game Thanks Markus collisions detection is working and it all makes sense. Guess ill ask another question if I'm having trouble with the resolution |
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Oct 6 |
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Circle-Rectangle collision in a tile map game Can you explain the purpose of x1 and x2 in the collision detection? This solution is a bit complex for me. Also is this a bug? i.imgur.com/6Bycx.jpg |
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Oct 5 |
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Circle-Rectangle collision in a tile map game No prob! Im just working my way through it line by line trying to understand everything. What language are you using in those examples? |
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Oct 5 |
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Circle-Rectangle collision in a tile map game The function xToGrid() and yToGrid() as well as variables 'localPosX' and 'localPosY' just return a remainder. Did you mean something like RoundDown(x / tile_width) ? |
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Oct 5 |
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Circle-Rectangle collision in a tile map game @ArthurWulfWhite I agree with you and I'd love to learn Box2D at some point. I just felt that it would be a good programming challenge as I don't have a huge amount of experience. All I'm trying to do atm is get the mechanics of this putt putt game working. Whether the game is actually fun or not is another story! |
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Oct 4 |
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Circle-Rectangle collision in a tile map game Thanks Markus, it's way too late for me to wrap my head around that now but I'll have a closer look in the morning and let you know how I go :) |
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Oct 4 |
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Circle-Rectangle collision in a tile map game Not necessarily, I'll probably make the ball 12-14pixels (tile is 20) just started it at 20 for no apparent reason |