797 reputation
17
bio website blog.ivank.net
location Prague, Czech Republic
age 22
visits member for 9 months
seen 42 mins ago
stats profile views 37

6h
comment How can I debug _why_ glDrawArrays is very slow?
Buy your customer a new computer. It will be much cheaper.
21h
comment QtQuick vs Unity3d
do you know any programming or art? It is the basic of game development, not frameworks.
2d
comment How do you triangulate an arbitrary polygon?
Here is the demo of ear clipping polyk.ivank.net/?p=demos&d=triangulate
Jun
15
comment TBN Matrix : Eye vs. World Space Conflict
@deniz you are welcome :) I just want you to close the browser and open some Math book :)
Jun
15
comment TBN Matrix : Eye vs. World Space Conflict
there is no tangent space or world space or eye space. In final, you always multiply by only one matrix, which can be product of 3, as well as 30000 matrices, since matrix multiplication is associative. You don't have to give each matrix the name. You should know some basic linear algebra and low-level shader programming, then you will understand everything.
Jun
12
comment How is good is Java as a language for browser based mmo games?
Actually, I know people who write some common algorithms in "exotic" languages much faster, than me in Java. Time and memory complexity is not dependent on language. And if by "time" you mean the real time of code execution, it is not the problem of language, but of compiler / interpreter / SDK. But I think OP really does not want to know that :-D
Jun
12
revised How is good is Java as a language for browser based mmo games?
added 135 characters in body
Jun
12
answered How is good is Java as a language for browser based mmo games?
Jun
12
suggested suggested edit on How to get the center of a rotated rectangle regardless of point of rotation
Jun
11
revised What is the interval of fragment-shader code execution?
added 38 characters in body
Jun
11
revised What is the interval of fragment-shader code execution?
added 81 characters in body
Jun
11
revised What is the interval of fragment-shader code execution?
added 313 characters in body
Jun
11
answered What is the interval of fragment-shader code execution?
Jun
10
comment How to know when a bullet has hit its destination in a game with a fixed timestep?
@Byte56 No, I suggest to talk about the concrete representations of abstract things, when you expect to get concrete answers.
Jun
10
comment How to know when a bullet has hit its destination in a game with a fixed timestep?
"hit the destination" is as vague, as "bullet". What is a "bullet"? there are only zeros and ones in the computer, no bullets.
Jun
10
awarded  Caucus
Jun
10
answered How to ray cast 2D light in a block-based game
Jun
9
revised “Non-additive” alpha blending in OpenGL ES 2.0, Android (AndEngine)
added 3 characters in body
Jun
9
answered “Non-additive” alpha blending in OpenGL ES 2.0, Android (AndEngine)
Jun
8
comment How does normal mapping really work?
Have you ever tried to implement phong or at least diffuse shading? Do you know basic formulas like dot(a,b) = cos(angle(a,b)) for unit vectors a,b ? Few hours of implementing would save you years of struggling.