319 reputation
29
bio website twitch.tv/unixunited
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visits member for 1 year, 10 months
seen 10 hours ago

Primarily a C++ programmer working on 3D games. I also do level design.


17h
comment How is shot synchronization implemented in multiplayer FPS?
This can be solved with client-side prediction gafferongames.com/networking-for-game-programmers/…
Jun
3
comment glsl shader to allow color change of skydome ogre3d
Keep in mind, there is an Ogre add-on that will do all of this for you (free) ogre3d.org/tikiwiki/tiki-index.php?page=SkyX
Jan
8
awarded  Yearling
Oct
6
awarded  Self-Learner
Aug
5
comment Detect when a bullet rigidbody is on ground
btCollisionWorld::ClosestRayResultCallback retrieves the first collision in the physics world. If you want to get all of the collisions from a ray, you can subclass RayResultCallback and store a list of collisions. In my case the player's rigid body isn't included in the ray test because it is added without a group and mask (kind of odd).
Jul
7
comment How to set the object's world position in bullet?
What do you mean "update the bullet motion state?"
Jul
7
awarded  Critic
Jul
7
answered How do I export my Blender model to OGRE XML format for jMonkeyEngine 3?
Jul
6
answered How to set the object's world position in bullet?
Jun
24
comment Detect when a bullet rigidbody is on ground
Are you setting the mask and group when you add collision objects and rigid bodies? For rigid bodies, I leave them as default, and anything else uses group 2 and a mask of 1, like so: btWorld->addCollisionObject(obj, 2, 1);
Jun
23
answered Detect when a bullet rigidbody is on ground
Jun
20
awarded  Editor
Jun
20
revised How can I write data to a file that users can't easily edit?
Link fix
Jun
19
awarded  Commentator
Jun
19
comment How are 3D models created in video games?
Here's a pretty realistic documentation of the art process: salvationprophecy.com/forum/viewtopic.php?f=4&t=413
May
18
awarded  Informed
May
18
comment How to put a “mask” in front of the camera in Ogre?
You should not cross post on the Ogre3D forums at the same time; it essentially wastes people's time. I've seen many of your posts both here and there.
May
14
comment Which key bindings to use for switchable primary and secondary attacks?
Why not let the user decide? Everyone has their own preference.
Apr
21
comment Moving the camera as in a first person shooter
For perhaps more efficient implementations, check out the camera classes here: dhpoware.com/demos/index.html
Mar
24
comment Scrambling word into least recognizable form
I've never lol'd so hard this year.