572 reputation
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bio website tesselode.com
location
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visits member for 1 year, 10 months
seen Apr 15 '13 at 12:48

I make games and music.


Jul
2
awarded  Curious
May
1
awarded  Popular Question
Sep
13
awarded  Yearling
Apr
15
asked How to flip coordinate system in Pyglet?
Nov
7
answered How to Handle frame rates and synchronizing screen repaints
Oct
24
answered setting the position in different resolution
Oct
24
comment setting the position in different resolution
In addition, it may be worthwhile to create some shortcut functions that draw things at a position based on the resolution. You might set it up so draw(.5, .5) draws at the center of the screen, or you might code with a specific resolution in mind and have the function do the adjusting for you (i.e. draw(320, 240)). This is probably easier in the context of games.
Oct
23
answered How do I deal with the problems of a fast side-scroller?
Oct
16
comment What's the best way to handle slopes for a platfomer game using Box2D
Try reducing the friction or rotational velocity of the player to zero.
Oct
12
awarded  Enthusiast
Oct
8
comment Seeking first-hand information about cow intelligence, compared to other barnyard animals
This is pretty funny.
Oct
7
revised How do I implement deceleration for the player character?
added 4 characters in body
Oct
7
comment How do I implement deceleration for the player character?
Yeah, I want to change the speed, not the position. Fixed.
Oct
7
revised How do I implement deceleration for the player character?
want to change speed, not position
Oct
7
comment How do I implement deceleration for the player character?
I want to have the player decelerate without having to use a bunch of if statements.
Oct
7
asked How do I implement deceleration for the player character?
Oct
3
answered How to discourage micromanagement in strategy games?
Oct
1
answered Why don't more games use vector art?
Oct
1
comment How to code Time Stop or Bullet Time in a game?
What do you mean the AI would be able to react at normal speed? What code would the AI have that couldn't have a speed variable applied?
Sep
30
comment How to code Time Stop or Bullet Time in a game?
Just give each object that moves a speed variable which you can change, and when you have a transformation (of x, for example), multiply the magnitude by the speed variable.