99 reputation
17
bio website
location Cork, Ireland
age
visits member for 1 year, 10 months
seen May 7 '13 at 4:25

just getting started on my first game for my final year project in collage (software development), a 2d platformer for xbox indie games written using XNA with C#.

I would like it to be somewhat original but i dont want to get my hopes up either because its my first attempt at a game so it will probably either a load of shite or based heavily off metal slug (I FOOKIN LUV METAL SLUG!!)


Oct
6
awarded  Notable Question
Sep
13
awarded  Popular Question
Mar
2
awarded  Popular Question
Jan
8
awarded  Commentator
Jan
8
comment XNA C# Platformer - physics engine or tile based?
eh, ye but no thanks for continuing this argument, come on guys this doesn't help anyone
Jan
5
comment XNA C# Platformer - physics engine or tile based?
thank you very much Andrew Russell, i see you answered my other XNA related question also, i think i will look into vector based stuff. I checked out some of your projects they look cool, that kind of rotational shooting in stick ninja is also what i am going for, in a side scroller. PS: no im not crazy like you, i want to take the easiest route!
Jan
5
accepted XNA C# Platformer - physics engine or tile based?
Jan
5
comment XNA C# Platformer - physics engine or tile based?
thank you stephen, a useful point!
Jan
5
accepted How do I run my XBOX XNA game without a network connection?
Jan
5
comment How do I run my XBOX XNA game without a network connection?
sorry for not getting back, yeah i got lucky i was allowed connect it directly for like 5 minutes and that did the job. I was aware of the laptop option, i dont have one and also i wanted to show it running on the intended platform! the mobile phone idea was great though, would have tryed that! thanks a lot guys!
Dec
7
asked How do I run my XBOX XNA game without a network connection?
Nov
19
comment XNA C# Platformer - physics engine or tile based?
should i remove the question so? because there is no factual answer is there, it is a question of which method suits my scenario best, maybe its too broad for this site!
Nov
19
asked XNA C# Platformer - physics engine or tile based?
Nov
5
accepted Is there any quick and easy way to make all bodies visible with Farseer physics engine for XNA?
Oct
21
asked Is there any quick and easy way to make all bodies visible with Farseer physics engine for XNA?
Sep
13
awarded  Editor
Sep
13
awarded  Supporter
Sep
13
revised Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?
edited title
Sep
13
awarded  Student
Sep
13
awarded  Scholar