Stack Exchange
sign up
|
log in
|
Game Development
Questions
Tags
Tour
Users
Ask Question
gopgop
less info
network profile
43
reputation
6
bio
website
location
age
visits
member for
8 months
seen
yesterday
stats
profile views
2
43
reputation
bio
website
visits
member for
8 months
6
badges
location
seen
yesterday
summary
answers
questions
tags
badges
favorites
bounties
reputation
activity
32
Actions
suggestions
reviews
revisions
comments
badges
posts
accepts
all
May
6
accepted
Detecting collision with a 3D array of boxes
May
6
comment
Detecting collision with a 3D array of boxes
I don't want to use any extra engines or library s.. this shouldn't be too complicated..
May
6
asked
Detecting collision with a 3D array of boxes
Apr
29
awarded
Supporter
Apr
29
accepted
Generating a grid of cubes in 3D space
Apr
29
awarded
Commentator
Apr
29
revised
Generating a grid of cubes in 3D space
added 781 characters in body
Apr
29
comment
Generating a grid of cubes in 3D space
Doesnt work and im adding snippets now
Apr
29
asked
Generating a grid of cubes in 3D space
Apr
22
comment
LWJGL - Switching from 3D to 2D to render text with NO external librarys
Yes right now as it is, the 3D rendering works just fine but the 2D quads just dont show up
Apr
21
asked
LWJGL - Switching from 3D to 2D to render text with NO external librarys
Dec
3
comment
Converting Degrees to X and Y Coordinate change
I have 2 seprate fields for x and y and i want to calculate the speed of each one so it moves in that direction ps. im using java
Dec
3
asked
Converting Degrees to X and Y Coordinate change
Sep
26
comment
Scrolling though objects then creating a new instace of this object
How would I got to implement it here? its a lil hard for me to understand..
Sep
26
asked
Scrolling though objects then creating a new instace of this object
Sep
23
awarded
Scholar
Sep
23
accepted
Checking if an object is inside bounds of an isometric chunk
Sep
21
comment
Checking if an object is inside bounds of an isometric chunk
But different objects have different speeds.
Sep
21
comment
Checking if an object is inside bounds of an isometric chunk
How would I do that?
Sep
21
revised
Checking if an object is inside bounds of an isometric chunk
added 8 characters in body
Game Development Stack Exchange works best with JavaScript enabled