| bio | website | janiskirsteins.org |
|---|---|---|
| location | Riga, Latvia | |
| age | 24 | |
| visits | member for | 2 years, 10 months |
| seen | Nov 21 '12 at 18:47 | |
| stats | profile views | 43 |
Brings home the bread and butter by doing business apps, but does the odd little gamedev project as a hobby.
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Sep 13 |
awarded | Yearling |
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Sep 13 |
awarded | Yearling |
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Sep 13 |
awarded | Autobiographer |
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Sep 13 |
awarded | Critic |
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Sep 13 |
awarded | Supporter |
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Sep 13 |
awarded | Teacher |
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Sep 16 |
answered | A good place to learn about Game Programming with Mathematical Vectors? |
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Aug 26 |
comment |
2D Level design/editing/saving questions +1. It's a great tool. It's also open source, so you can extend it if you require. |
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Aug 26 |
answered | What is some good examples about creating 2D fluids? |
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Aug 13 |
answered | How can I get involved with open source game projects? |
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Aug 6 |
comment |
Directory paths for resources and assets +1, this is conceptually the same as what I'd have recommended. @The Communist Duck: the way I've done it in the past, is I had the resource manager recursively check for all filenames below the media root. This means, I phyisically could have a file boom.ogg in folder Sound, but could still load it specifying just "boom.ogg". |
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Jul 31 |
comment |
Easy to use cross-platform 3D engines for C++ game development? @davr If you want a game engine, then you should mention what type of game you are looking to build (as for rendering, I too recommend Ogre3D. It's not hard at all to get started with it + it has a great, helpful community). |
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Jul 30 |
answered | Which server platform to choose |
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Jul 30 |
comment |
Tools for creating 2d tile based maps +1. This is an excellent tool. You can write your own map exporter plugin, if you so wish, + it's open source so you can tweak it to your own/team's needs. |
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Jul 28 |
answered | Game State 'Stack'? |
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Jul 26 |
comment |
How should I start playing with 3D? They are wrappers in the sense that they let you use the OpenGL/DirectX API from managed languages (which you'd otherwise need to use from C or C++ etc.). As for whether you should pick DirectX - if you plan to stick to just Windows, then DirectX might be a better choice. I chose OpenGL, and I've had no problems (and there's the benefit that your apps can be easily ported to other platforms then). If you wish to use Visual Studio, you can (with either API). |
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Jul 24 |
answered | How should I start playing with 3D? |
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Jul 23 |
answered | Tilemap-based level editor wishlist |
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Jul 22 |
answered | Where can I find free sprites and images? |
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Jul 22 |
answered | What are some good learning resources for OpenGL? |