510 reputation
25
bio website janiskirsteins.org
location Riga, Latvia
age 26
visits member for 4 years, 5 months
seen Mar 4 at 14:28

Brings home the bread and butter by doing business apps, but does the odd little gamedev project as a hobby.


Oct
20
awarded  Nice Answer
Sep
13
awarded  Yearling
Sep
13
awarded  Yearling
Sep
13
awarded  Autobiographer
Sep
13
awarded  Critic
Sep
13
awarded  Supporter
Sep
13
awarded  Teacher
Sep
16
answered A good place to learn about Game Programming with Mathematical Vectors?
Aug
26
comment 2D Level design/editing/saving questions
+1. It's a great tool. It's also open source, so you can extend it if you require.
Aug
26
answered What is some good examples about creating 2D fluids?
Aug
13
answered How can I get involved with open source game projects?
Aug
6
comment Directory paths for resources and assets
+1, this is conceptually the same as what I'd have recommended. @The Communist Duck: the way I've done it in the past, is I had the resource manager recursively check for all filenames below the media root. This means, I phyisically could have a file boom.ogg in folder Sound, but could still load it specifying just "boom.ogg".
Jul
31
comment Easy to use cross-platform 3D engines for C++ game development?
@davr If you want a game engine, then you should mention what type of game you are looking to build (as for rendering, I too recommend Ogre3D. It's not hard at all to get started with it + it has a great, helpful community).
Jul
30
answered Which server platform to choose
Jul
30
comment Tools for creating 2d tile based maps
+1. This is an excellent tool. You can write your own map exporter plugin, if you so wish, + it's open source so you can tweak it to your own/team's needs.
Jul
28
answered Game State 'Stack'?
Jul
26
comment How should I start playing with 3D?
They are wrappers in the sense that they let you use the OpenGL/DirectX API from managed languages (which you'd otherwise need to use from C or C++ etc.). As for whether you should pick DirectX - if you plan to stick to just Windows, then DirectX might be a better choice. I chose OpenGL, and I've had no problems (and there's the benefit that your apps can be easily ported to other platforms then). If you wish to use Visual Studio, you can (with either API).
Jul
24
answered How should I start playing with 3D?
Jul
23
answered Tilemap-based level editor wishlist
Jul
22
answered Where can I find free sprites and images?