| bio | website | |
|---|---|---|
| location | South Korea | |
| age | ||
| visits | member for | 8 months |
| seen | Feb 25 at 8:31 | |
| stats | profile views | 1 |
Co-owner of BX Software AS developing mobile solutions.
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Oct 4 |
awarded | Supporter |
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Oct 4 |
accepted | Artifacts when using SamplerState.LinearClamp in SpriteBatch |
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Oct 2 |
comment |
Artifacts when using SamplerState.LinearClamp in SpriteBatch Yeah, I think I have to use PointClamp, but it doesn't look good. The camera runs real smooth with LinearClamp compared to PointClamp. The camera targets the player lerping into position wherever the player goes, maybe I should do it another way. |
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Oct 2 |
asked | Artifacts when using SamplerState.LinearClamp in SpriteBatch |
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Sep 11 |
awarded | Scholar |
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Sep 11 |
accepted | How to decompose sprite sheet |
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Sep 11 |
comment |
How to decompose sprite sheet Excellent! Sprite Vortex was the app I was looking for. |
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Sep 11 |
comment |
How to decompose sprite sheet I do not have the mappings unfortunately |
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Sep 11 |
comment |
How to decompose sprite sheet I'm not to sure how to do the simple math though |
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Sep 11 |
comment |
How to decompose sprite sheet Paint = pain :) |
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Sep 11 |
awarded | Student |
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Sep 11 |
asked | How to decompose sprite sheet |