| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 8 months |
| seen | 18 hours ago | |
| stats | profile views | 53 |
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May 19 |
awarded | Tumbleweed |
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May 11 |
asked | JavaScript “Floats”, or ThreeJS wrong positioning? |
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Apr 25 |
awarded | Critic |
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Apr 22 |
comment |
Socket.IO setImmediate loop for each connected player So what you are saying is: Gameloop & for gods sake don't block the IO ? :) |
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Apr 21 |
comment |
Socket.IO setImmediate loop for each connected player It is late at night. Tell me if this makes no sense, so I can edit it. |
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Apr 21 |
asked | Socket.IO setImmediate loop for each connected player |
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Mar 11 |
answered | How do I make a ship fire shots? |
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Mar 11 |
accepted | Isometric Error: decrement iteration removes tiles |
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Mar 11 |
comment |
Isometric Error: decrement iteration removes tiles Oh! So simple! thank you :) |
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Mar 11 |
asked | Isometric Error: decrement iteration removes tiles |
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Mar 6 |
revised |
Compare Mouse X,Y with Grid X,Y to find the closest grid position deleted 67 characters in body |
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Mar 6 |
comment |
Compare Mouse X,Y with Grid X,Y to find the closest grid position I do not fully grasp your example, I am going to to some google searches on isometric tiles and grid coordinates algebra. Does that sound like the correct thing to "google"? |
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Mar 6 |
comment |
Compare Mouse X,Y with Grid X,Y to find the closest grid position Thank you! I was starting to think about using a Rectangle Polygon: i1294.photobucket.com/albums/b603/oliverschoening/… |
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Mar 6 |
accepted | Compare Mouse X,Y with Grid X,Y to find the closest grid position |
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Mar 6 |
comment |
Compare Mouse X,Y with Grid X,Y to find the closest grid position Does this mean.. I could avoid a messy grid like the one I have on the link and replace it with a 2 coordinate grid and do that calculation to find the positions? That would currently remove two of my 3 arrays. Which would be nice. |
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Mar 6 |
comment |
Compare Mouse X,Y with Grid X,Y to find the closest grid position I create a new, better question |
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Mar 6 |
comment |
Compare Mouse X,Y with Grid X,Y to find the closest grid position I think you are right :) |
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Mar 6 |
comment |
Compare Mouse X,Y with Grid X,Y to find the closest grid position I did that now, it did actually change something although I don't see why it should, it is the best[array] that gets returned, all this did was reduce the amount of times lastNode changes ? |
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Mar 6 |
revised |
Compare Mouse X,Y with Grid X,Y to find the closest grid position added 62 characters in body |
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Mar 6 |
comment |
Compare Mouse X,Y with Grid X,Y to find the closest grid position No, then it would never loop through any nodes. |