Oliver Schöning

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149 reputation
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visits member for 8 months
seen 18 hours ago
stats profile views 53

May
19
awarded  Tumbleweed
May
11
asked JavaScript “Floats”, or ThreeJS wrong positioning?
Apr
25
awarded  Critic
Apr
22
comment Socket.IO setImmediate loop for each connected player
So what you are saying is: Gameloop & for gods sake don't block the IO ? :)
Apr
21
comment Socket.IO setImmediate loop for each connected player
It is late at night. Tell me if this makes no sense, so I can edit it.
Apr
21
asked Socket.IO setImmediate loop for each connected player
Mar
11
answered How do I make a ship fire shots?
Mar
11
accepted Isometric Error: decrement iteration removes tiles
Mar
11
comment Isometric Error: decrement iteration removes tiles
Oh! So simple! thank you :)
Mar
11
asked Isometric Error: decrement iteration removes tiles
Mar
6
revised Compare Mouse X,Y with Grid X,Y to find the closest grid position
deleted 67 characters in body
Mar
6
comment Compare Mouse X,Y with Grid X,Y to find the closest grid position
I do not fully grasp your example, I am going to to some google searches on isometric tiles and grid coordinates algebra. Does that sound like the correct thing to "google"?
Mar
6
comment Compare Mouse X,Y with Grid X,Y to find the closest grid position
Thank you! I was starting to think about using a Rectangle Polygon: i1294.photobucket.com/albums/b603/oliverschoening/…
Mar
6
accepted Compare Mouse X,Y with Grid X,Y to find the closest grid position
Mar
6
comment Compare Mouse X,Y with Grid X,Y to find the closest grid position
Does this mean.. I could avoid a messy grid like the one I have on the link and replace it with a 2 coordinate grid and do that calculation to find the positions? That would currently remove two of my 3 arrays. Which would be nice.
Mar
6
comment Compare Mouse X,Y with Grid X,Y to find the closest grid position
I create a new, better question
Mar
6
comment Compare Mouse X,Y with Grid X,Y to find the closest grid position
I think you are right :)
Mar
6
comment Compare Mouse X,Y with Grid X,Y to find the closest grid position
I did that now, it did actually change something although I don't see why it should, it is the best[array] that gets returned, all this did was reduce the amount of times lastNode changes ?
Mar
6
revised Compare Mouse X,Y with Grid X,Y to find the closest grid position
added 62 characters in body
Mar
6
comment Compare Mouse X,Y with Grid X,Y to find the closest grid position
No, then it would never loop through any nodes.