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seen Jul 23 at 21:39

Apr
19
answered How would I apply my isometric art onto isometric CSS with correct Z-indexing
Apr
11
awarded  Informed
Feb
21
comment Is it sensible to run a Socket.IO setImmediate loop for each connected player?
It's actually how I do it these days. That, and/or Array Iteration.
Feb
21
accepted Is it sensible to run a Socket.IO setImmediate loop for each connected player?
Feb
21
comment Is it sensible to run a Socket.IO setImmediate loop for each connected player?
Hehe, this is a year old! Have some Karma that you came for and get out :p
Feb
15
comment Slow Update to improve performance?
It depends entirely on your game. Just be careful not to try and do micro-optimizations. I have wasted hours on end reading SO answers on "Is a for...loop faster than a while...loop". It is not a bad idea to reduce the loop iterations, if it has no impact on the game. But if you end up having to write a lot more code just to reduce the AI, then I would leave it until it becomes an issue.
Feb
15
comment Slow Update to improve performance?
Did you have any performance issues with this? Or are you just over-optimizing something before it is even an issue?
Oct
29
comment HTML5 without a framework
JavaScript* Html5 will not get you very far on its own.
Sep
21
comment ImpactJS and Construct 2
Ps. There is a small, simple RTS example that comes with the Free Edition too :)
Sep
21
comment ImpactJS and Construct 2
RPG / RTS: It is all possible. And with Behaviors like A*star pathfinder, Turret, and Line of sight, it can be accomplished. Don't be fooled. Construct2 is not a Platform Maker 2000. Check the Addition I made to my Post. The many example Demos that come with the Software. So I would say it is possible. But all RPG's / RTS'es are hard to create IMO. My personal least Favorite part of Construct 2 are Arrays. They seem confusing in the Pseudo-Code-Language and straight forward when I write them in JavaScript. They still do work. But they look more neat in Code imo :)
Sep
21
revised ImpactJS and Construct 2
added 512 characters in body
Sep
21
comment ImpactJS and Construct 2
Okay let me address the Store and Webstore first. The best Plugin for this out of the Box would be the Clay.IO Plugin. It comes with a leaderboard, share feature etc (like the Facebook plugin) and Server Data Storage and a build in webstore for ingame items or to unlock the full game. However you set it up. Then of course Construct 2 lets you export to tons of platforms. And you could sell it there. The other (and perhaps slightly safer) option. Would be to use the build-in Websocket plugin or Socket.io plugin. And write your own Server (fx NodeJS) to approve the purcharse. Or Ajax. Many ways.
Sep
20
answered ImpactJS and Construct 2
Aug
24
comment Should I code game logic separately from game engine scripts
I think that depends on your Game :D Useless Comment! The bigger the game, the harder it will become to manage
May
19
awarded  Tumbleweed
May
11
asked JavaScript “Floats”, or ThreeJS wrong positioning?
Apr
25
awarded  Critic
Apr
22
comment Is it sensible to run a Socket.IO setImmediate loop for each connected player?
So what you are saying is: Gameloop & for gods sake don't block the IO ? :)
Apr
21
comment Is it sensible to run a Socket.IO setImmediate loop for each connected player?
It is late at night. Tell me if this makes no sense, so I can edit it.
Apr
21
asked Is it sensible to run a Socket.IO setImmediate loop for each connected player?