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visits member for 2 years, 1 month
seen Sep 23 at 12:35

Aug
30
accepted JavaScript “Floats”, or ThreeJS wrong positioning?
Aug
29
awarded  Yearling
Aug
9
comment ImpactJS and Construct 2
What did you have trouble with if I may ask?
Aug
9
comment ImpactJS and Construct 2
Oh plugins aren't hard once you got the gist of it :)
Apr
19
answered How would I apply my isometric art onto isometric CSS with correct Z-indexing
Apr
11
awarded  Informed
Feb
21
comment Is it sensible to run a Socket.IO setImmediate loop for each connected player?
It's actually how I do it these days. That, and/or Array Iteration.
Feb
21
accepted Is it sensible to run a Socket.IO setImmediate loop for each connected player?
Feb
21
comment Is it sensible to run a Socket.IO setImmediate loop for each connected player?
Hehe, this is a year old! Have some Karma that you came for and get out :p
Feb
15
comment Slow Update to improve performance?
It depends entirely on your game. Just be careful not to try and do micro-optimizations. I have wasted hours on end reading SO answers on "Is a for...loop faster than a while...loop". It is not a bad idea to reduce the loop iterations, if it has no impact on the game. But if you end up having to write a lot more code just to reduce the AI, then I would leave it until it becomes an issue.
Feb
15
comment Slow Update to improve performance?
Did you have any performance issues with this? Or are you just over-optimizing something before it is even an issue?
Oct
29
comment HTML5 without a framework
JavaScript* Html5 will not get you very far on its own.
Sep
21
comment ImpactJS and Construct 2
Ps. There is a small, simple RTS example that comes with the Free Edition too :)
Sep
21
comment ImpactJS and Construct 2
RPG / RTS: It is all possible. And with Behaviors like A*star pathfinder, Turret, and Line of sight, it can be accomplished. Don't be fooled. Construct2 is not a Platform Maker 2000. Check the Addition I made to my Post. The many example Demos that come with the Software. So I would say it is possible. But all RPG's / RTS'es are hard to create IMO. My personal least Favorite part of Construct 2 are Arrays. They seem confusing in the Pseudo-Code-Language and straight forward when I write them in JavaScript. They still do work. But they look more neat in Code imo :)
Sep
21
revised ImpactJS and Construct 2
added 512 characters in body
Sep
21
comment ImpactJS and Construct 2
Okay let me address the Store and Webstore first. The best Plugin for this out of the Box would be the Clay.IO Plugin. It comes with a leaderboard, share feature etc (like the Facebook plugin) and Server Data Storage and a build in webstore for ingame items or to unlock the full game. However you set it up. Then of course Construct 2 lets you export to tons of platforms. And you could sell it there. The other (and perhaps slightly safer) option. Would be to use the build-in Websocket plugin or Socket.io plugin. And write your own Server (fx NodeJS) to approve the purcharse. Or Ajax. Many ways.
Sep
20
answered ImpactJS and Construct 2
Aug
24
comment Should I code game logic separately from game engine scripts
I think that depends on your Game :D Useless Comment! The bigger the game, the harder it will become to manage
May
19
awarded  Tumbleweed
May
11
asked JavaScript “Floats”, or ThreeJS wrong positioning?