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Jul
7
asked Left-Hand and Right-Hand Coordinate Systems
Jul
7
comment game state saving/loading?
Is it too much to encrypt game savedata with the best encryption algorithm in the world?
Jul
6
awarded  Critic
Jun
17
accepted Can polygon normals really be shaded?
Jun
17
asked Can polygon normals really be shaded?
Dec
13
asked A good Unity project to get started
Nov
18
answered Unity3D, how much code do you write?
Nov
17
asked How should I plan RPG battle mechanics?
Oct
17
comment Car (or other “object”) acceleration and braking: how to?
Do you also intend to program car steering?
Oct
13
accepted F# Game Development
Sep
22
revised Are there any open source or free 3D modelling/animation tools that are widely used by indie game developers?
Fixed the link spelling
Sep
22
answered Accelerometer or on screen controls for mobile UI in 3D games?
Sep
9
answered What math should all game programmers know?
Sep
9
asked F# Game Development
Sep
2
awarded  Scholar
Sep
2
accepted Revisitability of Game Elements
Sep
2
awarded  Student
Sep
2
asked Revisitability of Game Elements
Sep
1
revised Is story more important or the gameplay more important?
added 202 characters in body
Aug
31
comment Level Design Tips
The worst jump puzzle is in Mega Man 2 HeatMan stage: youtube.com/watch?v=hUVdA9ABzpg (0:29~0:46) One mistake and you die. In general, old Mega Man games are short, so they have annoyingly difficult levels.