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1d
revised Issues with 2D Body/Limb system
deleted 178 characters in body
1d
revised Issues with 2D Body/Limb system
added 198 characters in body
1d
comment Issues with 2D Body/Limb system
When I comment out the code that adds the new child Limb to the Limb directly attached to the Body, the Limb directly attached to the body reappears. This is part of the reason why I think worldPosition() is the culprit because of the way it works, but I can't figure out why.
1d
awarded  Talkative
1d
comment Issues with 2D Body/Limb system
Well I commented out the lines that transform the Limbs and even the child Limb vanishes after that. Now there is no arm whatsoever.
1d
comment Issues with 2D Body/Limb system
The simplest case that works is when the Limbs don't have children. Suddenly when a child is added to a limb it breaks so that would be the simplest case that breaks.
1d
revised Issues with 2D Body/Limb system
added 107 characters in body
1d
revised How to correctly handle collision resolving with the MTV of Separating Axis Theorem?
added 128 characters in body
1d
comment How to correctly handle collision resolving with the MTV of Separating Axis Theorem?
True. I was afraid this question would be near impossible to answer. I've nearly given up trying to figure it out. Thanks for sharing the chat room, I was not aware that it existed. I'm guessing I'm allowed to ask questions and post code in the chat room?
1d
asked Issues with 2D Body/Limb system
1d
revised How to correctly handle collision resolving with the MTV of Separating Axis Theorem?
deleted 5505 characters in body
2d
revised How to correctly handle collision resolving with the MTV of Separating Axis Theorem?
added 10 characters in body
2d
asked How to correctly handle collision resolving with the MTV of Separating Axis Theorem?
2d
comment How to rotate vertices of 2D shape using a transform matrix?
I understand now. I'll need to have a base list of vertices that is never modified, then have a copy list that is the result of transformations being applied to the base. The setPos method simply changes the x and y values of a position Vector2, it doesn't use any transformation matrices so no worries there. I read a lot about matrices so I know about combining matrices with multiplication but my actual programming experience with them is minimal. Thanks for the great reply!
2d
accepted How to rotate vertices of 2D shape using a transform matrix?
Apr
22
comment How to rotate vertices of 2D shape using a transform matrix?
Yeah I looked into Gimbal Lock. Although rotation in 2D technically occurs around the Z axis my game is not 3D. I'm pretty sure this is different considering how fast the Shape will rotate sometimes.
Apr
22
revised How to rotate vertices of 2D shape using a transform matrix?
edited title
Apr
22
asked How to rotate vertices of 2D shape using a transform matrix?
Apr
18
awarded  Supporter
Apr
18
comment How do you make a bullet ricochet off a vertical wall?
Thanks for the reply, it works now! The only problem is my sub-par collision system so inevitably the bullets wig out sometimes.