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seen Oct 29 at 17:57

Sep
30
awarded  Explainer
Sep
5
awarded  Yearling
Sep
5
awarded  Yearling
Jan
3
comment Is a “game engine” a necessity for making a game?
It's like slapping a turbo on your engine. Don't build the turbo if one is available. Modify it if you need to, but don't build it from scratch.
Jan
3
comment Is a “game engine” a necessity for making a game?
The way I see it is that a car's engine makes it go (in a nutshell). A game engine makes the game go. If all you need for your game is I/O, and the default libraries that you're working with provide the necessary I/O, I would consider the default libraries to be my engine. Probably not a truly accurate view, but it's a way of thinking about it.
Dec
7
comment Is opengl ES a necessity for developping mobile games
I haven't done 3d yet, but I would think if you use something like Unity you won't need it. However, I have no experience with Unity so I may be mistaken.
Dec
7
comment Is opengl ES a necessity for developping mobile games
In short, no. I've had a lot of fun recently developing 2d games for iOS that don't directly use opengl.
Dec
5
answered Who has the rights to the party game Mafia / Werewolf?
Dec
5
comment Who has the rights to the party game Mafia / Werewolf?
After your update: Wizards of the Coast has copyrights on a bunch of mechanics for card games (although it may be in name only). For example, no other card game can call it "tapping" for mana, but you can have a mechanic to turn a card to show it has been used/is unusable. However, looking at Words With Friends vs Scrabble (example in the GDSE link you gave) I'd say you're safe. I am not a lawyer.
Dec
5
comment Who has the rights to the party game Mafia / Werewolf?
Is this the game you're thinking of? en.wikipedia.org/wiki/Mafia_(party_game) Seems like a party game to me.
Dec
5
comment Who has the rights to the party game Mafia / Werewolf?
The first link in Notes section of the wiki page for it is a link to the rules that appears to have been written by the inventor of the game. Under the first paragraph are some copyright dates which start in the year he created it, but it doesn't specify it's for the game. However, since the first is 1987 I don't think it applies to the website. The site is web.archive.org/web/19990302082118/http://members.theglobe.com/…
Nov
29
comment Computer Games Technolgy or Software Engineering?
@ViteFalcon It have a feeling it's an area where you go from high school into college for ~2 years(?) then move on to university for ~2 years(?) to get the degree. In this case the college serves as prep classes (gen. eds. in America and intro courses to get a better idea of what degree they want to get before jumping in).
Nov
26
comment How to Make Objects Fall Faster in a Physics Simulation
I can see how it is confusing, I didn't even understand the name at first. It's just a constant that is specific to that object. In a real world scenario it would primarily be (and simplified to) the surface area being acted upon by the wind resistance. For programming it would just be an arbitrary number that would cause the object to behave as intended. Ccxvii should probably put this as an explanation in the answer.
Nov
26
comment How to Make Objects Fall Faster in a Physics Simulation
@Amplify91 What's sketch about it? It's the actual formula for air resistance.
Nov
26
comment cocos2d event handler not fired when reentering scene
There has to be some other underlying problem. I made a super basic app using only your provided code (assuming MenuView is the same concept as the starting scene) and it worked just fine. Also, why are you creating a new menuItem within your event?
Nov
19
comment How Can I generate a shield block from a Turn based medieval game fight?
After your update, it sounds like all you need is a stat coming form the shield that contributes to blocking. Say a small shield adds 10%, medium adds 25% and large adds 50%.
Nov
19
comment How Can I generate a shield block from a Turn based medieval game fight?
"Tries to block" implies won't always block, which means random numbers due to a chance to block. Otherwise you can have it always block, and reduce damage by a set % (possibly based on stats). What's your aversion to random numbers?
Nov
15
comment App Store free promotion
This may be true if the app was originally free (I haven't submitted an app yet so I don't know first hand), but based on the link in Tony's answer it can go from free to paid if it was paid to begin with.
Nov
15
comment App Store free promotion
There is a handy picture in the link provided with an example of going from paid, to free for a time, then back to paid using the tier scheduling.
Nov
14
comment Simple Multiplayer CCG System
I was simply suggesting ideas based on the original criteria: easy to understand in the first minute, don't have to wait for opponent to play to make your play, can be played with more than 2 people, and incorporates an RPS style advantage for cards. I could say that since I know my friend's deck I could construct my own to counter it, but others would argue that that is meta-gaming and shouldn't count. Yea I'm still picking the highest numbers to achieve said counter, but I might not have all the necessary cards to do so. I'd have to play (or pay) to get more, which means replayability.