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Oct
24
comment Compute Shader Memory Sharing
One more thing. Is there a way to create a UAV using the back buffer texture? If so how do I do that?
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Oct
15
accepted Compute Shader Memory Sharing
Oct
15
comment Compute Shader Memory Sharing
Thank you again for your help! It makes more sense now.
Oct
13
comment Compute Shader Memory Sharing
Thanks a lot for this answer Nathan. It will help me out a lot. I just have one question. If I am going to use the groupshared memory on the compute shader to build the tiles and apply the lighting to each pixel, how do i get this tile information to the pixel shader without a separate draw call? The original dispatch will run the compute shader but then I'm not sure how to get this tile information to the pixel shader when I draw my screen space quad with all of the gbuffer information. Thanks again for all your help!
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13
asked Compute Shader Memory Sharing
Jul
19
asked C++ FBX Animation Importer Using the FBX SDK
Oct
24
comment Client Side Prediction for a Look Vector
Because the rendering is using the clients look vector for rendering the first person. If you are snapping to the servers value after you are said percentage away then it looks really bad. The camera is snapping all over the place making it look really choppy.
Oct
24
asked Client Side Prediction for a Look Vector
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5
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4
asked Acceleration Based Player Movement