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visits member for 1 year, 7 months
seen Jan 19 at 23:06

Oct
23
awarded  Tumbleweed
Oct
16
asked Perspective projection computation
Feb
5
awarded  Teacher
Feb
5
answered How important is engineering?
Jan
26
answered Good map file structure?
Jan
5
asked Diffuse light direction
Dec
23
awarded  Commentator
Dec
23
comment DirectX procedural programming
that's all what I need to know, thanks!
Dec
23
comment DirectX procedural programming
I really enjoy your explanation because I didn't use this approach and, although I've heard about the abstract factory pattern, I haven't used it yet... but, if I want to (in the future obviously) create an engine that works just for DX11 then what would be the difference between using classes and just functions?
Dec
23
asked DirectX procedural programming
Dec
22
comment Could the delta frame time be negative?
well I know but, in ideal conditions that check wouldn't be necessary right?
Dec
22
asked Could the delta frame time be negative?
Dec
22
asked Why and how should I cast DirectX function parameters?
Nov
30
comment Spherical to Cartesian Coordinates
ah, I can see it now, thanks!
Nov
30
comment Spherical to Cartesian Coordinates
Thank you! I have a better idea of what the code does but, I have a question, why the hypotenuse of the pink triangle is the length of the blue vector? I mean, when I saw the image I thought the hypotenuse was the opposite side of the blue vector, but it can't be possible because the value of theta would be always 90º...
Nov
30
awarded  Supporter
Nov
30
awarded  Student
Nov
30
asked Spherical to Cartesian Coordinates