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Apr
4
reviewed Reject Why does my Point light turn off if Player walks in any direction in Unity 2D?
Mar
25
reviewed Approve Character ability power balance
Mar
17
comment Schlick Fresnel Shader
Did you read the last paragraph as well? Also, this might help regarding the implementation: filmicgames.com/archives/557
Mar
17
comment Schlick Fresnel Shader
Wikipedia as well as the original paper are somewhat confusingly written from modern CG perspective. What's meant there is the dot product between surface normal and the direction from surface point towards viewer. And that's not the whole specular term, just one of the factors to be multiplied together in certain lighting (reflectance) models.
Feb
28
reviewed Approve Box2d set sprite to body that rotates around specific point
Feb
27
reviewed Approve How to check whether there is an object between 2 points in Unity 2D?
Feb
27
reviewed Approve How to make a function in Haxe that reads content from text file and does something with each line?
Feb
20
reviewed Approve Random number in a range, biased toward the low end of the range
Feb
20
reviewed Approve Random number in a range, biased toward the low end of the range
Feb
17
reviewed Approve Most Efficient Way To Get Objects In A Rectagular Area - Unity2D
Feb
16
reviewed Approve Using bone joints
Feb
14
reviewed Approve MinGW Windows Cross-Compile Error
Feb
14
reviewed Approve Creating a Zelda-like map in pure C++ not working
Feb
10
awarded  Notable Question
Feb
5
reviewed Approve How do I create a save file for a C++ game?
Jan
29
reviewed Reject Minecraft Forge 1.8 referencing mod problem
Jan
28
reviewed Reject How to render water reflections on multiple heights
Jan
26
reviewed Approve What is “game logic code?”
Jan
26
reviewed Approve Problem with Input.GetKeyDown to set a counter in Unity: multiple values in only one pressing
Jan
26
reviewed Approve Check if GameComponent is ready in Unity?