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Feb
5
reviewed Approve How do I create a save file for a C++ game?
Jan
29
reviewed Reject Minecraft Forge 1.8 referencing mod problem
Jan
28
reviewed Reject How to render water reflections on multiple heights
Jan
26
reviewed Approve What is “game logic code?”
Jan
26
reviewed Approve Problem with Input.GetKeyDown to set a counter in Unity: multiple values in only one pressing
Jan
26
reviewed Approve Check if GameComponent is ready in Unity?
Jan
26
reviewed Approve Is it possible to trigger a loop with key input
Jan
26
reviewed Approve Why do my animations need to be marked as “legacy?”
Jan
26
reviewed Approve Libgdx easy peer to peer connection
Jan
24
reviewed Approve Why does Unity in 2d mode employ scaling and the default othographic size the way it does?
Jan
19
answered How to give the player the feeling of being chased by enemies and force him/her to rush
Jan
18
reviewed Approve Prevent cheating in html Javascript game
Jan
15
reviewed Approve Finding it difficult getting to grips with LibGDX
Jan
3
comment Behavior Tree with interrupted sequence
@Mattias, why would you restrict yourself to those nodes? Obviously they are just the foundation, not the complete set. There have to be extensions just to make the AI actually do something.
Jan
2
answered Behavior Tree with interrupted sequence
Jan
2
reviewed Approve How to implement a job queue system?
Jan
1
reviewed Approve MonoGame - Ordering Movement Key Presses
Dec
30
reviewed Approve Texture Packer - Any way to make it combine intelligently
Dec
29
answered How do I make educational games engaging not boring?