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Why is my sky color calculation in Mathematica incorrect?
I don't understand why suggestions are not tolerated here at all. If you look at the solution above, it is a value issue. Pointing folks in the right direction is better way to learn than giving exact solutions all the time isn't it? And no, I can't comment below his question because I am not allowed to. Which is why I commented here. But thanks for the demote. Really nice of you and very encouraging to new folks like me. Thank you.
Calculating a line's normal for the purposes of collision
@Casey, check this link for a solution: gamedev.net/topic/367293-finding-the-normal-to-a-2d-line