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Mar 11 |
accepted | Switching to a vertex shader |
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Mar 10 |
comment |
Switching to a vertex shader That's the exact approach I'm implementing, thank you! :D |
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Mar 10 |
comment |
Switching to a vertex shader Sorry for the late response but I'm using XNA's Spritebatch to draw the terrain and it already uses a quad, I liked the idea of passing the vertices through a real texture and I'll probably use it. But the question is really about what to do with these values, right now I'm trying to fix it translating the vertices to UV addresses, do you have any other suggestion? |
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Mar 10 |
comment |
Switching to a vertex shader That's exactly what I'm considering in order to ask this question, I just don't know how yet. |
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Mar 10 |
asked | Switching to a vertex shader |
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Mar 9 |
accepted | Texturing 2D vectorial terrain (or simply masking texture) |
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Mar 9 |
comment |
Texturing 2D vectorial terrain (or simply masking texture) I'll accept it as the answer for being the most complete one, even though I successfully implemented my pixel shader approach |
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Mar 8 |
awarded | Scholar |
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Mar 8 |
comment |
Texturing 2D vectorial terrain (or simply masking texture) That was almost the exact approach I was trying with pixel shader, Thank you for the link |
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Mar 8 |
revised |
Texturing 2D vectorial terrain (or simply masking texture) edited title |
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Mar 8 |
awarded | Custodian |
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Mar 8 |
reviewed | Approve suggested edit on Texturing 2D vectorial terrain (or simply masking texture) |
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Mar 8 |
awarded | Student |
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Mar 8 |
awarded | Editor |
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Mar 8 |
revised |
Texturing 2D vectorial terrain (or simply masking texture) edited title |
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Mar 8 |
asked | Texturing 2D vectorial terrain (or simply masking texture) |
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Nov 6 |
awarded | Autobiographer |