25 reputation
5
bio website none
location Sao Paulo, Brazil
age 18
visits member for 8 months
seen Mar 11 at 7:03
stats profile views 2

=)


Mar
11
accepted Switching to a vertex shader
Mar
10
comment Switching to a vertex shader
That's the exact approach I'm implementing, thank you! :D
Mar
10
comment Switching to a vertex shader
Sorry for the late response but I'm using XNA's Spritebatch to draw the terrain and it already uses a quad, I liked the idea of passing the vertices through a real texture and I'll probably use it. But the question is really about what to do with these values, right now I'm trying to fix it translating the vertices to UV addresses, do you have any other suggestion?
Mar
10
comment Switching to a vertex shader
That's exactly what I'm considering in order to ask this question, I just don't know how yet.
Mar
10
asked Switching to a vertex shader
Mar
9
accepted Texturing 2D vectorial terrain (or simply masking texture)
Mar
9
comment Texturing 2D vectorial terrain (or simply masking texture)
I'll accept it as the answer for being the most complete one, even though I successfully implemented my pixel shader approach
Mar
8
awarded  Scholar
Mar
8
comment Texturing 2D vectorial terrain (or simply masking texture)
That was almost the exact approach I was trying with pixel shader, Thank you for the link
Mar
8
revised Texturing 2D vectorial terrain (or simply masking texture)
edited title
Mar
8
awarded  Custodian
Mar
8
reviewed Approve suggested edit on Texturing 2D vectorial terrain (or simply masking texture)
Mar
8
awarded  Student
Mar
8
awarded  Editor
Mar
8
revised Texturing 2D vectorial terrain (or simply masking texture)
edited title
Mar
8
asked Texturing 2D vectorial terrain (or simply masking texture)
Nov
6
awarded  Autobiographer