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bio website facebook.com/dimalantadavid
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age 22
visits member for 8 months
seen May 16 at 2:45
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Stern, observant, conscious, and hungry for codes. Current programmer for the Android app, working at the company of BodApps.


May
10
comment Which image format is more memory-efficient: PNG, JPEG, or GIF?
Is PNM file available and readable to all smartphone OS's and desktop computer OS's?
May
10
comment Which image format is more memory-efficient: PNG, JPEG, or GIF?
This answer post is useful in Stack Overflow only about bug and coding questions. However, this question does not match to your answer and needs to be more specific than your answer.
May
10
comment Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser
Both @jwenting's answer and Philipp's answer are both reasonably correct. However, I don't want being bias to them once I put a checkmark on one of their answer. I decided to vote up on both.
May
9
comment How to force a garbage collector swep on libgdx?
what's with the Eden Space thing? When this space is full, it means that the program automatically closed when memoryOutOfBoundsException occured unless it was moved first to the one of the Survival Space slots so that the program resumes? I wonder.
May
9
comment Which image format is more memory-efficient: PNG, JPEG, or GIF?
@Panda Pajama, is it also efficient to save space using a static reference for the image so that it will give an instance once and share it to the other classes without creating a new image object again? Just changing instead of calling of another image object.
May
9
comment How to force a garbage collector swep on libgdx?
There is another question regarding your answer, @Anko. Is it won't matter even if I manage the memory using a simple Java's getters and setters, virtual memory will still depleting or there is an exception when using a static keyword?
May
3
comment Anti-Cheat for MMOs issues and solutions?
I believe hacking is inevitable, even have the strongest anit-cheat program. Cheating is okay if offline technically but not online. Playing online is more on fairness. Is that so?
May
3
comment Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser
It's like keeping a secret especially on promoting new powerful weapons in the next update for example.
May
3
comment Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser
The latency (ping) must be all even to prevent lag so that the players will not think or accused them as hackers. Unfortunately, all victims have been kicked everyday considering them as cheaters even though they're not using hack tools. Sadly but true. Also, @Philipp, you're saying that less info on the MMO program project will be less chance to let hackers to cheat for the win, aren't you? Most of all, most users never stop complaining because of hackers still alive even after server maintenance. Or maybe, is it some of the company's server having hard time to get rid of the hacks?
May
3
comment Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser
Observing and study making an MMO game by trying one of these MMO games, @Trevor Powell. I took any four MMO games (Uberstrike, CrossFire, Mercenary Online, and Rush Team) to see if one of these games have probability of encounter a cheater in a game or not. I have two other possibilities: making a better hackless MMO game or contribute an anti-hack/anti-cheat app for one of these MMO games are highly prone to hacking. I wonder.
May
3
comment Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser
Also, if anti-cheat is not effective, should I only rely on brute-force algorithm to trace who is behind on hacking to winning? That would be approximately 10,000 hackers to be caught everyday. Also, aside from anti-cheat, is there a virtual surveillance that lets the admin and spy program teams to monitor each game server of an MMO game for some weird actions? When an admin saw a user doing flying-hacks, for example, via virtual surveillance, it will automatically gave a probation or else permanently ban the user? How effective is this one?
May
3
comment Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser
It's quite complicated as it seems! Tell you what, when most users saw the announcement of upcoming updates for a certain MMO game, most users expect that after server maintenance all the cheaters and bugs will wipe-out in an instant. That proves wrong and the hackers are still coming back again and again. Most users are kept complaining until they decided to play a different MMO games with stronger anti-cheat, rarer encountered of the cheaters, or games that are lame enough so most hackers probably ignored it. Is the anti-cheat nearly useless no matter how powerful this anti-hack was?
Apr
1
comment Do I have to ask for permission to use real company logos for advertising props in the world in my sports game?
@mh01 can you suggest me, if possible, if there is another Stack Exchange website that can ask questions related to this question I've made, a topic that is something about law consultation or something?
Apr
1
comment Do I have to ask for permission to use real company logos for advertising props in the world in my sports game?
@ThomasEding But still, it might suspect that their logos affected and it still against in the copyright law. :-\
Apr
1
comment Do I have to ask for permission to use real company logos for advertising props in the world in my sports game?
Hmm...Clever idea. This might be act as a huge electronic ad screen. However, it is always on front unless if there is a code to adjust it. :-\
Mar
27
comment Do I have to ask for permission to use real company logos for advertising props in the world in my sports game?
Android apps working for the Android market (i.e. Google Play). However, still it might probably needed a contract, paying fee, or something to use Android trademarks as banner on walls in the game field.
Mar
26
comment Do I have to ask for permission to use real company logos for advertising props in the world in my sports game?
Since one of my teammates thinking about the concept on how it looks like. It worries me, so, I ask some questions if there is anything I need to know. If I granted this permission for the game, does it either have a split shares between the other branded company and our game company or once permitted it might required to pay a fee first before allowing it to used it as a display?
Mar
14
comment Moving Sprite With Physics Frame
I accept your answer for one reason: you shared me with this manual. Now, I might probably gonna use this as instruction manual.
Mar
14
comment Moving Sprite With Physics Frame
It is. However, if gravity applied, it might jump instead.
Mar
11
comment Merging InputProcessor and GestureDetector
It's either to set a flag or in one of the methods under InputProcessor, it has to be set to false.