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Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
Then, why I still got 0? Does it have to be involved something like hitting each other collision to spin in order to work?
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
@Ali.S I see. I'm making an AA-based game. Google it to find out or YouTube. I'm making a big spinning dot non-stop. I'm using the Transform.rotate() to set speed. Regardless of the speed, this is where I have to look for the RPM base on how fast the spin is.
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
@Ali.S Nothing is working. Still 0 even my object spins at the fastest. I decided to look instead for the Transform.rotation and find a way how to get value beyond 360 degrees.
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
Okay. I'm gonna check it and test...
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
Also, I'm in a 2D environment. I'm using the 2D colliders and a RigidBody2D. However, I'm not gonna obtain degrees from RigidBody2D and instead I'm obtaining the rotation degree from Transform properties so that I can compute for the max or overall RPM.
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
I'm not gonna use the RigidBody. I'm focusing the speed spin rate by obtaining the rotation from Transform properties only.
Jul
30
comment Can I legally remove the default Unity splash screen by removing it from the APK?
All three commentators have a point. Even though Stuart has good reflection of this answer but little sarcastic. Yeah, game developers, including myself, wants a good splash screen acknowledge to this brand and the game itself. Since Unity created for a free version should possibly acknowledge as credits/splash screen. Just what Stuart stated.
Jul
5
comment Do you need a license for weapon models?
You mean to say that it is okay to use the gun mod based on real life as long as not using the real name of the gun without permission or just the company name + logo?
Jul
5
comment Do you need a license for weapon models?
If you're playing CrossFire, the latest and most popular MMO FPS, take the Barrett M82A1 for example. The body and chasis is customized for the Born Beast VVIP variant. See this video: youtube.com/watch?v=tX9YpE4OQcA
Jul
5
comment Do you need a license for weapon models?
@TheLima, you mean that is it okay to use actual gun model in real life straight ahead but using aliases as name instead of a real name of each gun? And, as long as I did not put the trademark or company logo on each gun, right?
Jul
5
comment Do you need a license for weapon models?
@TimHolt, you mean that is it okay to use actual gun model in real life straight ahead but using aliases as name instead of a real name of each gun?
Jul
5
comment Do you need a license for weapon models?
@Jeff, is that means using an actual gun model name even if I didn't mentioned or put the company name besides the actual gun name? Is it also considered safe to use the M4 model design in my game with an alternate name? (e.g. .50mm Assault Rifle)
Jul
5
comment Naming a weapon during game development: is using the actual model name in real life against copyright?
Hmm...Whatever the case, using or inserting the company's name next to actual gun name may required permission, right?
Jul
5
comment Naming a weapon during game development: is using the actual model name in real life against copyright?
@Philipp, I found a quick scan on this example from the link you've shared me: "Mostly averted in Global Offensive. Most guns are called by their actual names (although without the weapon manufacturers), with the exceptions of the sawed off Remington 870 and the Taser. The Taser uses this trope (as Taser is a brand-name), being named the "Zeus x27," while the sawed off Remington 870 is simply called the "Sawed-Off Shotgun"." (first person shooter section)
Mar
19
comment How or when to add a copyright notice in published games?
I see. Then, I can add the copyright notice myself straight ahead without seeking any professionals or legal advisers for help.
Jan
30
comment Is it legal to sell or monetize games created with the Unity 3D free edition?
@Byte56 How about the assets/libraries purchased from the Unity store? Is it still legally safe to publish or sell indie games with some of these assets attached to it from Unity store?
May
1
comment Are there still favored of using bluetooth devices today in modern games for multiplayer gameplay?
The reason I'm using Bluetooth is that it focuses on very few players, about 2-5 players only. Curiously, I was making for some future projects that I wanna create a videogame to jumpstart a quick multiplayer and not some MMO thing and I want to know if Bluetooth is still demanding as Wi-fi for multiplayer gameplay connection purposes.
Mar
18
comment Can I legally remove the default Unity splash screen by removing it from the APK?
If I upgrade to Unity Pro via payment, then, I can customize the splash screen and it will show up instead of the default splash screen when running on device. So therefore, modifying APK is strictly prohibited and that's why it won't run.
Mar
18
comment Can I legally remove the default Unity splash screen by removing it from the APK?
I see. That means, if I customized the Unity splashscreen, it will be against the copyright and thinking I'm the founder of Unity and used to make this game, right?
Jan
16
comment Keeping Aspect Screen Ratio While Stays in Center
I wonder if it is possible to display screen aspect ratio without borders at all, @ApoorvaJ?