567 reputation
424
bio website facebook.com/dimalantadavid
location Blk. 1 Lot 13 Phase 5B Aranda St. Manuyo II Gatchalian Subdivision, Las Piñas City, Philippines
age 23
visits member for 2 years, 1 month
seen Oct 15 at 6:28

Stern, observant, conscious, curious, and hungry for knowledge in programming. Current programmer as Android developer, working at the company for Openovate.


May
1
comment Are there still favored of using bluetooth devices today in modern games for multiplayer gameplay?
The reason I'm using Bluetooth is that it focuses on very few players, about 2-5 players only. Curiously, I was making for some future projects that I wanna create a videogame to jumpstart a quick multiplayer and not some MMO thing and I want to know if Bluetooth is still demanding as Wi-fi for multiplayer gameplay connection purposes.
Mar
18
comment Can I legally remove the default Unity splash screen by removing it from the APK?
If I upgrade to Unity Pro via payment, then, I can customize the splash screen and it will show up instead of the default splash screen when running on device. So therefore, modifying APK is strictly prohibited and that's why it won't run.
Mar
18
comment Can I legally remove the default Unity splash screen by removing it from the APK?
I see. That means, if I customized the Unity splashscreen, it will be against the copyright and thinking I'm the founder of Unity and used to make this game, right?
Jan
16
comment Keeping Aspect Screen Ratio While Stays in Center
I wonder if it is possible to display screen aspect ratio without borders at all, @ApoorvaJ?
Jan
5
comment Adding Screenshots Specifically For 4-inch, 7-inch, and 10-inch Screen
It's like adjusting the right resolution according to the resolution from the phone's screen. I see.
Dec
30
comment Purpose of Displaying Loading Screen
Then, the only goal is to make the game with well manage memory and rendering runtime in all consoles, whether if it's advance consoles or consoles with humble specs, right? I heard about cache memory and it is not just usually in displaying webpages but also store some memory info temporarily in some games. I saw one before in any Android game apps when checking for performance.
Dec
12
comment Replicating no. of sprites without letting the app to slow down and crash
Hmm...performance issues. Do rendering static/dynamic bodies consumes a lot of memory? I set the texture and initialized only once and shared through using a simple array without creating another new texture. The efficiency went a half faster but still laggy. Is there another example on how to make object pool. I want to know more, please?
Dec
12
comment Replicating no. of sprites without letting the app to slow down and crash
@Anko, do you mean "Traceview"? The one needed to trace for lag issues?
Dec
11
comment Replicating no. of sprites without letting the app to slow down and crash
As far as I know, @Anko, first is the physics frame that traces around the frame. Secondly, I always use or call to create new Texture in order to replicate random images. I might wonder that normally that getting the images file from ASSETS folder many times for every new Texture is created gets slower or depleting the speed slower.
Nov
30
comment Is it possible to display no white images/sprites when using the latest Android OS?
Is it possible that even with the latest device, specs, and Android OS version will might be display white images? Therefore, it must be power of 2 instead just to be safe?
Nov
29
comment Is it possible to display no white images/sprites when using the latest Android OS?
So you say that if I use images that is not power of 2, then it's getting slower? Is the white image the cause when gets slower?
Nov
29
comment Is it possible to display no white images/sprites when using the latest Android OS?
Instead of making images that has required the power of 2, I just want to apply an internal directory of image file in any width and height in pixels as is.
Nov
18
comment ArrayList mixing up indexes?
Maybe, you should consider more on what you're tagging, @Max. For instance, Game Development talks about idea and concept on how to make the game. You can also provide with minimal codes related to physics and game-related library like LibGDX for example. However, if you're asking more about errors and bugs, I should suggest go to Stack Overflow.
Nov
3
comment Is it legal to add a cameo appearance of a known video game character in my game?
Is it okay to create a character for the game, nearly identical but not too much? Also, is it better if the quotes has to be original other than used from the original author of it? (e.g. Steve Jobs - "Stay hungry, stay foolish.")
Jul
23
comment Most common resolution used in Android phones as of 2013
Can I help? Curiosly, my post is on "On Hold" state. What can I do or what should you suggest me something?
Jul
22
comment Most common resolution used in Android phones as of 2013
Pretty useful. I'll keep on noted. :-)
Jul
12
comment Error in destroying object in Box2D/LibGDX
Your answer should not be too straight forward! It has to be more guidelines or explainig WHY you need it and how. Worst answer format ever.
Jun
21
comment Making Ball Fling in a Curve Direction
Is the loop beginning from the first one until the last creates a one whole curve-way ball shoot?
Jun
18
comment Why do I get this file loading exception when trying to draw sprites with libgdx?
I found what I need.
Jun
4
comment Making a Video Splash Screen for an Android Based Game
How does FFmpeg works?