133 reputation
6
bio website nickthecoder.wordpress.com
location Jamaica
age 21
visits member for 2 years, 3 months
seen Aug 13 '13 at 17:10

a young jamaican with a passion for game design


Apr
17
awarded  Teacher
Jan
18
awarded  Scholar
Jan
18
comment Protecting XNA Assets
o ok, i guess you're right
Jan
18
accepted Protecting XNA Assets
Jan
17
awarded  Editor
Jan
17
revised Protecting XNA Assets
added 313 characters in body
Jan
17
comment Protecting XNA Assets
3d ripper dx may be a problem :/....any way to work around it?
Jan
17
awarded  Supporter
Jan
17
comment Protecting XNA Assets
what are the limitations?
Jan
17
awarded  Student
Jan
17
comment Protecting XNA Assets
this article proposed a possible solution i might look into: c-sharpcorner.com/uploadfile/iersoy/…
Jan
17
asked Protecting XNA Assets
Jan
16
comment Changing Yaw, Pitch And Roll OpenGL
check this out : math.stackexchange.com/questions/147028/…
Jan
16
answered Rushing water in unity
Aug
25
comment Reducing Memory Use on OpenGL ES
the link suggests u create a fallback if texture compression isnt supported. My suggestion is to store backup 256x256 or 512x512 of each image. That would make your app bigger tho, so i suggest you resize the 1024x1024 images after loading them instead. this should help: thinkandroid.wordpress.com/2009/12/25/resizing-a-bitmap
Aug
25
awarded  Autobiographer
Aug
25
answered Reducing Memory Use on OpenGL ES