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seen Sep 4 '13 at 17:32

Aug
25
comment Special relativity shader in GLSL
I am the author of The Polynomial (I was googling around for discussions of my relativity shader). Basically, as far as I can tell it works correctly. You can ask in physics if it works correctly or has bugs. It just does not look like what one could expect from Lorentz transformation alone, if you have the aberration. Also, I released the update with relativity shader on Steam recently, fixed a few minor issues with the shader.