5,415 reputation
42053
bio website deengames.com
location Canada. Please don't stalk me.
age
visits member for 3 years, 7 months
seen yesterday

A long-time game developer and professional software developer. You can find my games on my casual gaming portal, Deen Games. You can read my C# articles at C# City and my Java articles at Java Eggs.

You may also be interested in what I'm cooking up on GitHub.


2d
comment Why don't game developers release their source code?
@ArlaudPierre yes, that's right
Apr
15
accepted Does OpenTK work in Windows 8?
Apr
14
comment Playing repeated sound in Java
Is there some sort of playback position you can reset to 0 between calls, or some sort of loop property you can set to true?
Apr
13
comment Could not load sound (MonoGame)
It could be the sound file format is not supported. You would have to talk to the MonoGame guys about it. IIRC, MP3, WAV, and OGG should work.
Apr
13
comment Why do I get different performance in different build modes of Visual Studio?
Release mode contains optimizations. This is well known. Why you would get less FPS in release mode, though, is certainly a mystery.
Apr
11
answered LibGDX Perspective Camera for 2D
Apr
7
comment What is the most serious limitation of Unity?
DV but no comments, and on a 2.5yo question? Why is that?
Apr
6
comment libgdx - collision detection with tiled map java
You might want to look into entity-component architecture. In that case, you would have a Collision object per-entity (in this case, wall would be an entity with a Sprite and a Collision component).
Apr
5
comment LibGDX: Miscalculated polygon collision
Is there any documentation that mentions the specific order that you need to define your verticies in?
Apr
5
awarded  Nice Question
Apr
5
awarded  Nice Question
Apr
5
comment 2D Enemy AI reacting to sound
This sounds crazy, but what about implementing the particle method from this answer? It seems to fit your requirements, somewhat.
Apr
4
answered Difference between Arcade, P2 and Ninja physics in Phaser
Apr
3
comment best way to implement movement after A* pathfinding? tile-based movement vs pixel-based?
I didn't read that part. Okay, nice.
Apr
3
comment best way to implement movement after A* pathfinding? tile-based movement vs pixel-based?
What about moving to the center of the tile (or the bottom) instead of the top-left corner?
Apr
3
accepted What is a reasonable terminal size across Linux distributions?
Apr
2
comment What is a reasonable terminal size across Linux distributions?
Okay, thanks. Can you suggest why DOS/Windows defaults to 80x25, then?
Apr
2
comment What is a reasonable terminal size across Linux distributions?
@SethBattin using a terminal emulator instead of relying on the terminal itself is out-of-scope. Nice try though :)
Apr
2
revised What is a reasonable terminal size across Linux distributions?
edited tags
Apr
2
comment What is a reasonable terminal size across Linux distributions?
@JoshPetrie possibly, although I posted it here because it's more relevant to game development IMO.