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comment Is OpenTK Dead?
Sad but very true. Thanks for writing an answer confirming what we all feared years ago. +1
Apr
29
comment Getting XNA 4.0 running on VirtualBox?
@HathorGaia XNA (Microsoft's implementation) is pretty much dead at this point. IMO MonoGame is better all-around, but I still see lots of people using the MS version of XNA. That's cool, I just don't get why :)
Apr
29
comment Getting XNA 4.0 running on VirtualBox?
XNA has been dead for quite a while. MonoGame is constantly updated. This might sound weird, but why do you care about running against XNA?
Apr
29
revised Getting XNA 4.0 running on VirtualBox?
added 34 characters in body
Apr
28
comment Most effective approach when creating % chance of something
It's important to think about the user's mental model: can they understand the algorithms? Ultimately, in RPGs, knowing (and sometimes mastering) algorithms can be a critical part of the game.
Apr
21
comment Can I use fonts under C:\Windows\Fonts for text in my game?
There are lots of sites that offer free fonts that you can redistribute (like Font Squirrel). There are also sites that compile "web-safe fonts" (that exist across all OSes). Those might be good alternative solutions for you.
Apr
19
awarded  Nice Answer
Apr
17
awarded  Good Question
Apr
17
comment A* pathfinding takes too long, shortcuts needed
Are you sure you need to calculate the path every time? Why not just calculate it every 1-2 seconds, cache the last calculated value, and have the user/AI move according to the last known/good path?
Apr
3
revised In GameMaker Studio, how can I make an auto-updater for my game?
code formatting
Apr
2
reviewed Approve Second pass in multipass effect is ignored
Mar
31
comment Entity component systems and DDD: violation of encapsulation?
I came back to this answer three years later and it makes a lot more sense. Thanks!
Mar
31
accepted Entity component systems and DDD: violation of encapsulation?
Mar
28
comment RPG Data (Skills, Monsters, Items, Equippables)
8MB isn't much, even on low-end mobile phones. I think you may be prematurely optimizing.
Mar
28
comment RPG Data (Skills, Monsters, Items, Equippables)
Did you try profiling your app to see how much memory it takes to load all your data? (Look at the memory usage directly before and after loading everything into memory). Is that number significant?
Mar
24
awarded  Popular Question
Mar
22
revised Detecting Collision in Next Step when Collider is rotating
edited title
Mar
22
comment Procedural generation of jagged peaks
Minecraft uses 3D perlin noise to generate caves and stuff. Did you look into that? Maybe you can apply something similar to that to 2D to get the effect you want.
Mar
22
comment Procedural generation of jagged peaks
Midpoint displacement doesn't generally give sharp peaks like OP asked about. It creates more gradual slopes.
Mar
20
comment Implementing a SceneManager using OpenFL
You will probably get a better answer if you ask at the OpenFL community site