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bio website deengames.com
location Canada. Please don't stalk me.
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A long-time game developer and professional software developer. You can find my games on my casual gaming portal, Deen Games. You can read my C# articles at C# City and my Java articles at Java Eggs.

You may also be interested in what I'm cooking up on GitHub.


Sep
8
comment Do complementary shadows make sense for games?
Even if it was possible to do this, is it worth the complexity (code and runtime)? Is it good enough just to use a black shadow (which is fast/cheap relative to a complementary shadow)?
Sep
7
comment Persistence of Random
@Moo-Juice I still don't see why you can't just save/perssist the pool that you want to "continue".
Sep
7
comment Persistence of Random
Why can't you just serialize all the data (mountains, etc.)? That's really what you're after.
Sep
7
comment How do I letterbox a C#/Monogame viewport within a resizeable window?
articles generally are not liked because if the site goes down, the answer is useless. How about quoting the relevant bits of your article in your answer?
Sep
1
awarded  Popular Question
Aug
31
comment How to detect Lagoons and Lakes on a random Island Map
@Truncheon if you flood-fill and have a list of water bodies, it should be trivial to compute distance. You can't know it's slow until you test it.
Aug
30
comment How to detect Lagoons and Lakes on a random Island Map
@wondra not necessarily. Both breadth-first and depth-first search can be applied equally to flood-fill algorithms.
Aug
30
comment How to detect Lagoons and Lakes on a random Island Map
@Truncheon I think you're confused. How do you know, simply from the data, what's a lake and what's a lagoon? What are the discriminating criteria? If you can't tell, you are stuck.
Aug
30
answered How to detect Lagoons and Lakes on a random Island Map
Aug
27
awarded  Yearling
Aug
24
comment How to increase the acceleration of an object on the Y axis?
@FiloDoxia var is just a short-hand notation used in some languages like C# to declare a variable without explicitly stating the type.
Aug
22
comment What problem does double or triple buffering solve in modern games?
+1 good explanation, but what does triple-buffering have to do this?
Aug
22
comment LibGDX . draw multiline text
+1 this is the right way to do it
Aug
20
comment Pokemon Yellow wrap transitions
How are you making a Pokemon Yellow clone without infringing on their copyrights / intellectual property?
Aug
17
comment Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?
@Solom you need to separate your question into multiple, separate issues, including a) drawing properly and b) getting mouse coordinates. For the latter, look up the InputProcessor class, which has touch/click events.
Aug
17
comment Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?
I'm pretty sure your draw call is using the wrong values. spriteBatch.draw(block.getTexture(), b, a, 1 ,1) should be spriteBatch.draw(block.getTexture(), b * 16, a * 16, 1 ,1), otherwise you're drawing to (0, 0), (1, 0), ... and blocks overlap.
Aug
12
answered How can I let new players effectively compete with long-time players?
Aug
11
answered How to check in single event if two objects are clicked at the same time in libGDX?
Aug
11
awarded  Popular Question
Aug
10
asked Transitive dependencies show up in desktop but not android project