6,172 reputation
52257
bio website deengames.com
location Canada. Please don't stalk me.
age
visits member for 3 years, 11 months
seen 1 hour ago

A long-time game developer and professional software developer. You can find my games on my casual gaming portal, Deen Games. You can read my C# articles at C# City and my Java articles at Java Eggs.

You may also be interested in what I'm cooking up on GitHub.


8h
comment Gdx.graphics.getDeltaTime(); Returns 0
I think what you really want is to implement velocity, not a while loop. A while loop will give you "instantaneous" movement.
17h
comment OpenGL seems to be getting its colour from the wrong array on some machines
Have you tried completely different colours to see what happens?
1d
comment Yet another libGDX resolution independance question
Hi and welcome to our site. You may find these questions/answers useful: Resolution independence in libGDX and resolution-independence with raster graphics. FYI, I use large assets, develop my games on a fixed size, and scale up or down (and letterbox) to fit the device screen.
Jul
25
comment How can I simulate objects floating on water without a physics engine?
Your video link is broken.
Jul
23
comment How to create my own word factory?
Hi, and welcome to the site. This site is for specific questions in the style of "well I tried this and that, and I still got stuck on this one thing." Please let us know what specific problem you are stuck on so we can help. Here's a good tutorial to get you started with libGDX.
Jul
21
answered How can I create a game in RMVX without battle scenes?
Jul
21
comment LibGDX - Textures rendering at wrong position
@ACluelessGuy click the button below to add an answer, document your own answer to the solution, and then click the grey checkbox next to your answer.
Jul
20
comment LibGDX - Textures rendering at wrong position
Try my solution and see for yourself. If you want a second opinion, hit up Google and look for libgdx y-axis.
Jul
20
answered LibGDX - Textures rendering at wrong position
Jul
18
comment What does the term “channel” mean when used in regards to computer graphics?
@Nolonar feel free to add your own answer and explanation, since you know about CMYK (I don't know enough to add it to mine)
Jul
18
awarded  Good Answer
Jul
18
comment What does the term “channel” mean when used in regards to computer graphics?
Since you guys are pedantic, I switched my image for @SlippD.Thompson's. Thanks dude.
Jul
18
revised What does the term “channel” mean when used in regards to computer graphics?
deleted 52 characters in body
Jul
17
awarded  Nice Answer
Jul
17
comment What does the term “channel” mean when used in regards to computer graphics?
I chose this picture because it's illustrative. The OP seems confused about the concept. Explaining the concept more simply seemed more important than finding an exact image. Technically, it should be four grey-scale layers (which is what my initial image was), but that's more confusing.
Jul
17
comment What does the term “channel” mean when used in regards to computer graphics?
@jco I'm not sure which other ones you mean. And I'm not sure if they're relevant to the discussion about "channels."
Jul
17
answered What does the term “channel” mean when used in regards to computer graphics?
Jul
17
comment How do I find the tile I'm standing on?
Hi Robert. That's a lot of code. It's hard for us to read and go through all of it. Maybe only including the relevant bits would help?
Jul
17
comment What are the pros/cons of using a 3d engine for 2d games?
Also, 3D engines let you draw sprites with arbitrary rotation and alpha really, really easily; more easily than if you had a pure 2D engine. This is why many modern 2D engines are really 3D under the hood; you also get to write custom shaders!
Jul
14
answered neon effect to textures libgdx