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Feb
1
comment Technical names for camera styles in 2D games
You may want to check out this article, which is excellent, and attempts to form standard names for camera-related concepts.
Jan
31
revised Difference between Arcade, P2 and Ninja physics in Phaser
edited body
Jan
28
comment How can I interpolate between two frames of a sprite-based 2D animation?
Are you talking about "tweening"?
Jan
18
awarded  Notable Question
Jan
5
comment Entity/Component System and UI “Entities”
@EmirLima I would model the health bar as an entity and the player as an entity. You can do whatever makes sense to you.
Jan
4
comment Entity/Component System and UI “Entities”
@EmirLima for something like that, I would put most of the UI logic in the health bar (changing health-bar size), and make the player generate an event when he's hit, indicating what the new/changed health value is. (The health bar can capture this event and react appropriately.)
Dec
24
revised Publishing a Unity game to Android/iPhone
added 33 characters in body; edited title
Dec
19
awarded  Nice Question
Dec
18
comment Write error log on crash in libGDX?
@GigaNova sounds like you need to add logging to your project in that case. Add some log statements and flush to the log file every write, and see what you get. There isn't a better solution that I can see.
Dec
17
comment Write error log on crash in libGDX?
@GigaNova you should be able to set breakpoints and debug to the line that's terminating/failing. You should also be able to see some sort of exception (albeit maybe a runtime one) explaining why it's crashing.
Dec
17
comment Write error log on crash in libGDX?
@GigaNova are you able to debug it with the Eclipse debugger?
Dec
15
revised Write error log on crash in libGDX?
added 34 characters in body; edited title
Dec
15
answered Write error log on crash in libGDX?
Dec
13
comment XNA Advanced font rendering (outline, shadows, etc)
I did some research on this and concluded that rendering text multiple times is the only/best way to do it. It's pretty performant, too, if it's in a single spritebatch. And it looks awesome.
Dec
11
awarded  Good Question
Dec
9
comment Making game totally from scratch
There are solutions to the "JRE" thing. Look up Launch4j.
Dec
2
comment Unity 5 lighting broken
There's not enough information here for us to help. It's not really clear what you're asking (something about probing and shadows being broken). It's also not clear if it's a unity bug vs. a big in your code (which we don't have much of). Maybe you can start by asking on the Unity Q&A site if these are known bugs, or by trying to reproduce in an older version of Unity to see if it is indeed version 5 that's broken.
Dec
1
comment How would i go about implementing portals into my game?
@AdminHydra you need to figure out specifically which code is related to your problem and post just that code -- not no code (which makes it hard for others to help) or irrelevant code (that doesn't directly deal with your problem).
Nov
16
comment Refill lives after application exit
@chunk1ty glad I could help. if it answered your question, please click the check-mark next to my answer.
Nov
15
awarded  Popular Question