6,434 reputation
52461
bio website deengames.com
location Canada. Please don't stalk me.
age
visits member for 4 years, 2 months
seen 18 hours ago

A long-time game developer and professional software developer. You can find my games on my casual gaming portal, Deen Games. You can read my C# articles at C# City and my Java articles at Java Eggs.

You may also be interested in what I'm cooking up on GitHub.


Oct
17
comment Monogame Windows Phone 8
How do you plan to test it without access to a Windows 8 phone?
Oct
13
awarded  Notable Question
Oct
11
comment Sprite rotation in libgdx
This is not possible by rotation, but libGDX has an option to draw flipped, which is what you want.
Oct
10
comment Box2D object wont move until tons of force is used
Thanks for posting the answer. Please come back in a day or two and mark it as the "right" answer (green checkmark next to the vote count)
Oct
7
comment Smooth anmiation with LibGDX
In addition to this, you want to cap the delta so that if it's greater than some value (like 100ms), you want to run it in increments of up to 100ms.
Oct
6
comment LibGDX Texture width and height must be powers of two
Google it. You can disable this requirement with OpenGLES 2.0+
Oct
6
revised How To: Java Game to Steam Greenlight
edited body
Sep
30
awarded  Explainer
Sep
29
comment How do I make a JS game downloadable?
@bummzack I don't disagree. It's just depressing to take a ~100kb JS game and see it become 60MB, before you add any art or audio. Hopefully someone will come up with a better way. +1 btw
Sep
29
comment How do I make a JS game downloadable?
Node-Webkit is pretty large, and you'll end up with something like 60MB for a "hello world" JS game if you include it.
Sep
25
comment Is it possible to get match information, for instance, the score, from valve servers (eg. Dota2/CS:GO)
dotabuff.com -- uses DOTA2 data if you expose it publically
Sep
25
answered When Libgdx says “for Desktop”, do they mean native executables?
Sep
24
awarded  Autobiographer
Sep
8
comment Do complementary shadows make sense for games?
Even if it was possible to do this, is it worth the complexity (code and runtime)? Is it good enough just to use a black shadow (which is fast/cheap relative to a complementary shadow)?
Sep
7
comment Persistence of Random
@Moo-Juice I still don't see why you can't just save/perssist the pool that you want to "continue".
Sep
7
comment Persistence of Random
Why can't you just serialize all the data (mountains, etc.)? That's really what you're after.
Sep
7
comment How do I letterbox a C#/Monogame viewport within a resizeable window?
articles generally are not liked because if the site goes down, the answer is useless. How about quoting the relevant bits of your article in your answer?
Sep
1
awarded  Popular Question
Aug
31
comment How to detect Lagoons and Lakes on a random Island Map
@Truncheon if you flood-fill and have a list of water bodies, it should be trivial to compute distance. You can't know it's slow until you test it.
Aug
30
comment How to detect Lagoons and Lakes on a random Island Map
@wondra not necessarily. Both breadth-first and depth-first search can be applied equally to flood-fill algorithms.