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postgoodism

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857 reputation
215
bio website postgoodism.com
location Los Angeles, CA
age 33
visits member for 9 months
seen Nov 13 '12 at 6:40
stats profile views 44

Programmer since 1996. Console game developer since 2002, primarily focused on real-time graphics. I also teach a course on low-level systems programming. SPU optimization is my super power.


857 reputation
bio website postgoodism.com visits member for 9 months
215 badges
location Los Angeles, CA seen Nov 13 '12 at 6:40
summary answers questions tags badges favorites bounties reputation activity

15 Answers

newest activity votes
11
How can I easily create cloud texture maps?
8
How can games graphics evolve so much on the same console hardware?
7
What is the purpose of glScissor?
5
Floating Point Precision (fp:precise vs. fp:fast)
4
glGetFloatv – should it be avoided? Can it be replaced?
3
How to read BC4 texture in GLSL?
2
What is Khronos EGL?
2
Book and resource about vanilla OpenGL ES 2.0 development
2
Speed, delta time and movement
2
Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?
2
Having the same texture data in different ID3D11Texture2D
2
Dealing with alpha for 2D per pixel lighting
1
Generate texture for a heightmap
0
SDL_image & OpenGL Problem
-1
low level api or graphics library?
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