261 reputation
110
bio website
location United Kingdom
age 23
visits member for 2 years
seen Sep 10 at 3:56

Hobbyist programmer and game developer. Mainly working with C#/XNA with plans to learn C++ in the future.


Jan
26
revised XNA blurring moving images
added 498 characters in body
Jan
7
revised Update Camera manually after Camera's target updates, bypassing the game loop. Is this a good or bad practice?
added 201 characters in body
Jan
7
revised Update Camera manually after Camera's target updates, bypassing the game loop. Is this a good or bad practice?
added 67 characters in body
Jan
7
revised Scaling textures with nearest neighbour without having to use seperate sprite batches
added 90 characters in body; edited title
Jan
6
revised Matrix transforms with SpriteBatch overloading - how do you rotate/zoom around a point?
edited body
Jan
2
revised What's wrong with using a static class to load and expose all of my assets?
added 172 characters in body
Sep
13
revised XNA frame rate spikes in full screen mode
added 533 characters in body
Sep
13
revised XNA frame rate spikes in full screen mode
added 54 characters in body
Sep
12
revised XNA frame rate spikes in full screen mode
added 4 characters in body
Aug
24
revised Should I take line thickness into consideration for a grid based light game?
added 1 characters in body