| bio | website | joeshan.net |
|---|---|---|
| location | United Kingdom | |
| age | 22 | |
| visits | member for | 10 months |
| seen | Oct 6 '12 at 12:28 | |
| stats | profile views | 2 |
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Sep 5 |
answered | How do I efficiently generate chunks to fill entire screen when my player moves? |
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Aug 24 |
comment |
Should I take line thickness into consideration for a grid based light game? Currently all my positions are stored in a Point anyway, and I use a method to convert the point values to positions whenever I need screen coordinates rather than array indexes. So whether or not this would increase workload... I'm not sure |
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Aug 24 |
awarded | Student |
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Aug 24 |
awarded | Editor |
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Aug 24 |
revised |
Should I take line thickness into consideration for a grid based light game? added 1 characters in body |
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Aug 23 |
comment |
Should I take line thickness into consideration for a grid based light game? Currently 32x32 but that could go easily go up or down depending on the art style my friend comes back with! |
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Aug 23 |
asked | Should I take line thickness into consideration for a grid based light game? |