136 reputation
6
bio website joeshan.net
location United Kingdom
age 22
visits member for 9 months
seen Oct 6 '12 at 12:28
stats profile views 2

Oct
7
awarded  Revival
Oct
6
comment Collisions between moving ball and polygons
@miguelSantirso Any chance of accepting an answer?
Sep
23
comment Calculate the intersection depth between a rectangle and a right triangle
@Celarix I used this when I was learning it: dl.dropbox.com/u/22121701/Polygon%20collision.rar This is C++, not xna though. However I managed to get it to work in XNA without knowing C++.
Sep
23
comment Calculate the intersection depth between a rectangle and a right triangle
Have a look at Seperate Axis Theorem, you can calculate the shortest distance to seperate 2 generic convex polygons. This system has the benefit of having your triangle and rectangle rotated / scaled however you want; however... it provides much more functionality than you're asking for but takes a fairly good knowledge of vector maths to understand it
Sep
13
awarded  Commentator
Sep
13
awarded  Supporter
Sep
13
comment Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?
@Hugh Accepting the answer, I don't know if new members can give +rep
Sep
13
comment Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?
Have a look at SomeWritesReserved's answer, I have no experience with the 360 pad
Sep
13
comment Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?
@Sidar I guess... but I find sometimes I get the result I want just by swapping them, I mean, the Y/X or X/Y order is only arbitrary
Sep
13
comment Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?
Is this Windows? If so set the project to use a console window (Project -> Project Options -> Application -> Output Type) and print out your angle shuttleAngle to see if that sticks at those angles
Sep
13
comment Xbox thumbstick used to rotate sprite, basic formula makes it “stick” or feel “sticky” at 90 degree intervals! How do you get smooth rotation?
That would only effect the visual orientation and that depends entirely on which way the image for the texture is orientated - I can't see that affected his problem.
Sep
13
comment XNA frame rate spikes in full screen mode
Yeah, I guess. It's probably wise just to assume the performance hit is tiny then, I've never heard of someone to choosing to run a game in fullscreen over window because for performance reasons.
Sep
13
revised XNA frame rate spikes in full screen mode
added 533 characters in body
Sep
13
revised XNA frame rate spikes in full screen mode
added 54 characters in body
Sep
12
comment XNA frame rate spikes in full screen mode
But no more so that if you run in a window, right?
Sep
12
revised XNA frame rate spikes in full screen mode
added 4 characters in body
Sep
12
answered XNA frame rate spikes in full screen mode
Sep
6
comment How do I efficiently generate chunks to fill entire screen when my player moves?
Distance from player? Far enough away so it looks right
Sep
5
awarded  Teacher
Sep
5
answered Collisions between moving ball and polygons