4,260 reputation
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bio website stevehazen.wordpress.com
location Bend, Oregon
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visits member for 4 years, 8 months
seen 3 hours ago

email: steve (dot) hazen @ gmail (dot) com


Apr
19
awarded  Nice Answer
Apr
13
comment How to rotate (YAW) aircraft in XNA?
Glad to hear that. Happy coding.
Apr
8
answered Correct way to integrate scaled axis angular velocity into a quaternion
Mar
30
answered How to rotate (YAW) aircraft in XNA?
Mar
30
comment How to rotate (YAW) aircraft in XNA?
@Kave That function is related to Euler angles about the world/global axes. You are smart to avoid them. An aircraft yaws, pitches, and rolls around its local axes, not the global axes.
Mar
15
answered How can I achieve a pseudo-3D camera effect like this?
Feb
18
comment How do I rotate a skybox?
The view matrix is not at all related to object size. The object's world matrix is. The view matrix is analogous with a movie camera that would be filming a scene, you only use one camera at a time and any object that is within it's view gets recorded by it. The view matrix represents the location and orientation of the camera, thus you only use one at a time for rendering all objects. The world matrix represents the size, location, and orientation of the object.
Feb
14
answered XNA - How to use One Rectangle in sprites for collisions
Feb
12
comment How do I rotate a skybox?
It is pretty important that you use the same view matrix for all objects. You are creating a different view matrix in each model that you are rendering and that may factor into the cause of your issue.
Jan
19
revised Implement a Vision cone in 3D
added 107 characters in body
Jan
19
answered Implement a Vision cone in 3D
Dec
26
answered Solving the “bullet problem”
Dec
23
revised How to rotate an object so that it is aligned with a vector?
edited body
Dec
23
answered How to rotate an object so that it is aligned with a vector?
Dec
2
awarded  Explainer
Dec
2
answered Simulating aircraft movement with DirectX 9
Dec
2
revised Simulating aircraft movement with DirectX 9
edited title
Nov
18
revised OOP architecture for Hero with many attributes
edited body
Sep
24
awarded  Autobiographer
Sep
22
comment X, Y, Z rotation around camera
It sounds like you might be referring to billboarding where all objects face the camera no matter where the camera moves to. Is that correct?