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Jan
22
awarded  Popular Question
Aug
23
awarded  Scholar
Aug
23
comment OpenGL matrix vs DirectX matrix
That fixed everything, I cannot thank you enough!
Aug
23
accepted OpenGL matrix vs DirectX matrix
Aug
23
comment OpenGL matrix vs DirectX matrix
Thanks, I'll give this a try!
Aug
23
comment OpenGL matrix vs DirectX matrix
The file format is custom, I'm writing the exporter and importer, and I'm aware of how matrices are stored in memory. Positive-Z in DirectX is negative-z in OpenGL, so there are some small differences one must account for when exporting between the two. I've seen some people export the local transforms of joints and negate the z-column on the DirectX end to get things to work, however that's causing some issues with my animations (shown above). So, my question is, what could be missing, or what else could differ between OpenGL and DirectX?
Aug
23
comment OpenGL matrix vs DirectX matrix
Everything in my game is rendered with a left handed projection matrix
Aug
23
asked OpenGL matrix vs DirectX matrix