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| visits | member for | 10 months |
| seen | Sep 18 '12 at 13:19 | |
| stats | profile views | 1 |
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Aug 21 |
comment |
Creating maps and tileset for a 2d java game I've accidently written this snippet into my draw() method and the tiles were created every frame. Now they're only created once when the map is loading. The frame rate is now way higher. |
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Aug 21 |
awarded | Editor |
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Aug 21 |
revised |
Creating maps and tileset for a 2d java game added 461 characters in body |
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Aug 21 |
comment |
Creating maps and tileset for a 2d java game Thanks for your code snippet, but I've already found a solution without using switch. It's very dynamic though, you can add as many tiles as you want, 100 tiles per tileset and 16 tilesets per map. The map size is also editable. It's working very well, but the fps drops from around 200 to 20. The reason why I didn't use Tiled is my idea to create random worlds and I don't know how to do so using Tiled. |
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Aug 21 |
awarded | Student |
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Aug 21 |
asked | Creating maps and tileset for a 2d java game |