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I can be reached on petersonvaz at hotmail dot com.


1d
answered How do I implement fog of war in a tile-based game?
2d
comment Get distance between the edge of screen and a moving sprite
You are missing some relevant info here that would help giving you an acurate answer. Are you using OrthographicCamera? Is your world screen the same size of your viewport screen? Do you understand the difference between world coordinates and window coordinates?
2d
comment How to prevent the “Too awesome to use” syndrome
making the item strictly necessary poses two problems, first, you have to guarantee that the player has the item at the proper time, second, the player might become paranoid about using the item and needing it again.
May
15
answered How to prevent the “Too awesome to use” syndrome
May
14
comment Hexagonal grid/tiles tutorials
It is a good one. Your tutorial is awesome for anyone starting to use hexes.
May
14
comment Making 2D Games
If you gonna try java give a check on LibGDX
May
14
comment Can't get Depth testing to work (cube faces shine through)
I'm not a lawyer but I don't think this code is criminal on linux or any other OS for what matter.
May
14
revised LibGDX GestureDetector touchUp
edited body
May
13
comment Which key bindings to use for switchable primary and secondary attacks?
Usually will be X or TAB
May
13
answered LibGDX GestureDetector touchUp
May
5
comment Alternates to scratch damage to solve combat deadlocking
@PatrickHughes a defensive style should be as valid as any other and the player shouldn't be punished by choosing it.
Apr
29
comment Copyright concerns regarding game development
Are you asking if there is some way to legally copy other people material?
Apr
25
comment Spawning enemies outside of view
What they said, in addition, your enemies won't need background and stuff while off screen, if that is what you worry about, they just don't care.
Apr
23
comment Help me please to choose proper path-finding algorithm
wikipedia link just for the sake of completeness, and also a list of variants.
Apr
23
reviewed Reviewed AS3: Handle collision with ground. Velocity's and hitTestObject()
Apr
23
reviewed Reviewed Custom Pan/Tilt Input device and Unreal Gaming Engine
Apr
10
comment Twine Engine with Libgdx
gamedev.stackexchange.com/questions/45422/…
Apr
8
comment Overload C++ functions in lua
This seems more a question for stackoverflow.com
Apr
6
comment Twine Engine with Libgdx
Do you mean a tween engine? otherwise, what is a twine?
Apr
6
comment Change the scale-policy of OpenGL ES in Android?
give a check to this link blog.acamara.es/2012/02/05/…