| bio | website | |
|---|---|---|
| location | ||
| age | 36 | |
| visits | member for | 9 months |
| seen | 3 hours ago | |
| stats | profile views | 21 |
I can be reached on petersonvaz at hotmail dot com.
|
1d |
answered | How do I implement fog of war in a tile-based game? |
|
2d |
comment |
Get distance between the edge of screen and a moving sprite You are missing some relevant info here that would help giving you an acurate answer. Are you using OrthographicCamera? Is your world screen the same size of your viewport screen? Do you understand the difference between world coordinates and window coordinates? |
|
2d |
comment |
How to prevent the “Too awesome to use” syndrome making the item strictly necessary poses two problems, first, you have to guarantee that the player has the item at the proper time, second, the player might become paranoid about using the item and needing it again. |
|
May 15 |
answered | How to prevent the “Too awesome to use” syndrome |
|
May 14 |
comment |
Hexagonal grid/tiles tutorials It is a good one. Your tutorial is awesome for anyone starting to use hexes. |
|
May 14 |
comment |
Making 2D Games If you gonna try java give a check on LibGDX |
|
May 14 |
comment |
Can't get Depth testing to work (cube faces shine through) I'm not a lawyer but I don't think this code is criminal on linux or any other OS for what matter. |
|
May 14 |
revised |
LibGDX GestureDetector touchUp edited body |
|
May 13 |
comment |
Which key bindings to use for switchable primary and secondary attacks? Usually will be X or TAB |
|
May 13 |
answered | LibGDX GestureDetector touchUp |
|
May 5 |
comment |
Alternates to scratch damage to solve combat deadlocking @PatrickHughes a defensive style should be as valid as any other and the player shouldn't be punished by choosing it. |
|
Apr 29 |
comment |
Copyright concerns regarding game development Are you asking if there is some way to legally copy other people material? |
|
Apr 25 |
comment |
Spawning enemies outside of view What they said, in addition, your enemies won't need background and stuff while off screen, if that is what you worry about, they just don't care. |
|
Apr 23 |
comment |
Help me please to choose proper path-finding algorithm wikipedia link just for the sake of completeness, and also a list of variants. |
|
Apr 23 |
reviewed | Reviewed AS3: Handle collision with ground. Velocity's and hitTestObject() |
|
Apr 23 |
reviewed | Reviewed Custom Pan/Tilt Input device and Unreal Gaming Engine |
|
Apr 10 |
comment |
Twine Engine with Libgdx gamedev.stackexchange.com/questions/45422/… |
|
Apr 8 |
comment |
Overload C++ functions in lua This seems more a question for stackoverflow.com |
|
Apr 6 |
comment |
Twine Engine with Libgdx Do you mean a tween engine? otherwise, what is a twine? |
|
Apr 6 |
comment |
Change the scale-policy of OpenGL ES in Android? give a check to this link blog.acamara.es/2012/02/05/… |