103 reputation
5
bio website
location
age
visits member for 2 years, 1 month
seen Jul 23 at 11:28

Mar
12
accepted Synchronizing input, update and rendering threads
Feb
27
awarded  Scholar
Feb
27
accepted Drawing Sprites in Android OpenGL efficiently?
Feb
26
comment Collision detection - Smooth wall sliding, no bounce effect
Glad I could help.
Feb
25
answered Collision detection - Smooth wall sliding, no bounce effect
Feb
25
asked Drawing Sprites in Android OpenGL efficiently?
Nov
5
answered How to add a ramp in a flash game?
Sep
3
comment Synchronizing input, update and rendering threads
I'm guessing this sort of synchronization just isn't too important...
Aug
29
awarded  Tumbleweed
Aug
28
awarded  Supporter
Aug
22
asked Synchronizing input, update and rendering threads
Aug
21
awarded  Teacher
Aug
21
answered Android OpenGL textures sometimes corrupted
Aug
21
answered What's a good Flash game development tutorial, in FlashDevelop, for an absolute beginner?
Aug
21
comment Android OpenGL textures sometimes corrupted
Thanks for your response, reloading the textures is something that I have been doing(helped prevent complete garbage from being drawn to the screen after waking from sleep). Unfortunately this does not seem to affect the random artifacts appearing after reorienting the screen. I think I will try and simplify my code to help identify the problem.
Aug
20
awarded  Student
Aug
20
asked Android OpenGL textures sometimes corrupted