5,051 reputation
11240
bio website
location Minnesota
age 32
visits member for 2 years, 5 months
seen 12 hours ago

I spend my days making web applications. I cross-train by making games. Sometimes I blog about one or both activities. Back in the day I studied flying machines.

Programming is great fun. My picture's source: http://www.youtube.com/watch?v=x95-MROEFgk


12h
comment How do I derive an appropriate acceleration value for my game?
You're probably correct. I was being cheeky; the units are arbitrary and can be whatever the game convention declares them to be.
12h
comment How do I derive an appropriate acceleration value for my game?
Perhaps every game unit is one inch, and that 460 value is meant to be in units of inches/second^2 (+20%).
15h
comment XNA draw texture/font and DrawIndexedPrimitives at the same time
That linked question may be too succinct. In any case, the answer you already selected is correct, that is the cause of the problem. I also had trouble finding a good match when I searched.
17h
comment XNA draw texture/font and DrawIndexedPrimitives at the same time
possible duplicate of Using 2D sprites and 3D models together
Jan
17
reviewed Approve Scaling sprites in XNA 4.0/Monogame
Jan
17
comment How do I model diffusion and heat?
I think this may be off-topic because it is a specific numerical simulation problem.
Jan
17
comment How do I model diffusion and heat?
This question might be better served on a different stack exchange, such as physics or computation science. I say this because except for the part of drawing it on the screen, or executing it on the GPU, (or that it might be a small part of a larger game project), there's nothing here that would benefit directly from game programming experience. At least not in the general case. Thermal mechanics is not a trivial subject.
Jan
13
reviewed Approve version-control tag wiki
Jan
13
reviewed Approve Perspective Projection - Drawing Lines
Jan
12
reviewed Approve Detecting End of Animation
Jan
9
reviewed Reject A Poker Game with XNA
Jan
8
awarded  Strunk & White
Jan
8
comment Event error: “…can only be called from the main thread”
Can you include a concise portion of your solution? You have a helpful question and solution here, it would be good to make it as useful as possible for the next person who runs into the error.
Jan
8
revised Event error: “…can only be called from the main thread”
title to match error message, fluff removal
Jan
8
comment C++, OpenGL: Building a polyhedron via geometry shader
This question appears to be off-topic because it is asking for a tutorial.
Jan
8
reviewed Leave Open Incorrect Texcoords for Bitmap Font?
Jan
8
reviewed Leave Open Bullet Physics - scaling
Jan
8
reviewed Leave Open Name generation
Jan
8
reviewed Close Where does game logic belong?
Jan
8
revised Are sockets required when developing a browser based MMOG?
Reduced repetition and most of the "which tech?" parts.