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Jul
31
reviewed Leave Open How to test which edge is going in and which edge is coming out in Weiler-Atherton Algorithm?
Jul
31
reviewed Leave Open show different color areas of image on touch
Jul
31
reviewed Leave Open Is implementing your own scripting language viable?
Jul
30
reviewed Approve How do I clear the previous frames of a canvas animation?
Jul
30
reviewed Close Should System.nanoTime() in Java be explicitly casted to a double for game loop?
Jul
30
reviewed Close OpenGL 3.3 is not clearing color
Jul
30
reviewed Close Design the game Stage in libgdx
Jul
29
reviewed Close Advice on how to store level design info?
Jul
29
comment Advice on how to store level design info?
The "best" way will probably morph over the course of your development. You need 2 levels now; later you want lots of levels. You want readable data now, maybe later you tightly compressed or obfuscated levels. It's unlikely that there is a correct answer. As usual, if you are not yet sure, do the simplest thing that could possibly work
Jul
29
reviewed Reviewed 2D Infinite Runner: how to manage the generation of dynamic terrain?
Jul
29
comment 2D Infinite Runner: how to manage the generation of dynamic terrain?
You question is difficult to answer specifically. What solution would not be overkill? How good does the performance need to be, and how bad is it now? You encountered a problem switching from your previous method to your current method, but you didn't say what the problem is. Please consult the help center about how to phrase a question to get the best chance of helpful answers. Currently your question is essentially open-ended, which on this SE is a reason for it to be closed.
Jul
27
comment Tile based in-game room building
I think the goal of fewer assets through clever design may be misguided. In the end, if you have a game with lots of variety that can be combined in lots of ways, that game will require a lot of assets. I can totally understand the intent, but it may not be achievable. Or at least, the asset count may not be minimizable further than you have already calculated.
Jul
27
reviewed Close Marketing PC/Android 2d Physics Game
Jul
27
reviewed Looks OK UDK - changing game type problem
Jul
27
reviewed Close Creating chess like game AI
Jul
27
reviewed Reviewed Libgdx inputlistener scrolled is not working
Jul
27
reviewed Reject single player game to team game
Jul
26
comment How do I implement a retro-style password-based “savegame” system?
It sounds like your game is not appropriate for this method.
Jul
26
comment How to create objects having attributes from differents java class
Is this a homework problem?
Jul
26
reviewed Close How to create objects having attributes from differents java class