5,145 reputation
11340
bio website
location Minnesota
age 32
visits member for 2 years, 9 months
seen 7 hours ago

I spend my days making web applications. I cross-train by making games. Sometimes I blog about one or both activities. Back in the day I studied flying machines.

Programming is great fun. My picture's source: http://www.youtube.com/watch?v=x95-MROEFgk


14h
reviewed Approve How can I make a dynamic crashed effect in unity3d?
16h
reviewed Close Java - Load new classes from a folder automatically at startup
17h
reviewed Close How can I make a dynamic crashed effect in unity3d?
17h
reviewed Close 2d beat 'em up and kivy
17h
reviewed Close Questions about scaling in a 2d game in unity
17h
reviewed Close marching squares alike algorithm with holes and multiple contours?
17h
reviewed Close How do I make my camera follow my cube?
1d
reviewed Reopen Advanced branching dialogue system in javascript
1d
comment Advanced branching dialogue system in javascript
There is probably a way to avoid eval; what is your current implementation? It's a discouraged but not invalid part of the language, so why do you want to avoid it? For game content data that drives code behavior, eval makes perfect sense.
2d
comment Are the prefabs stored in RAM or in the Hard disk? (Unity3D)
You should edit your question to reflect that. Right now it reads like you are asking how to make your game's complicated levels perform their best. That is a question that can only be answered by you. If you want to focus on Unity's internal behavior, trim out the other parts of your question. But after you are done, make sure you are still following the site's scope: gamedev.stackexchange.com/help/on-topic
2d
comment Are the prefabs stored in RAM or in the Hard disk? (Unity3D)
It will be hard to find other people with experience in the performance of your game's unity assets. If you want to know if a change improves your performance, try that change and measure the difference.
May
19
reviewed Reviewed Are the prefabs stored in RAM or in the Hard disk? (Unity3D)
May
19
comment Are the prefabs stored in RAM or in the Hard disk? (Unity3D)
No need to wonder; benchmark it.
May
19
reviewed Reviewed is this approach correct to make my game framerate indipendent in javascript?
May
19
reviewed Reviewed LibGDX MainMenu with ScrollPane - Select Level and press Play
May
19
comment LibGDX MainMenu with ScrollPane - Select Level and press Play
This answers needs some additional meat. More implementations details, pseudo-code, or something. Right now your advice is too vague to be useful.
May
19
reviewed Leave Closed Is it possible to write a simple hitscan weapon code and mod it into a racing game such as assetto corsa
May
19
reviewed Leave Closed Is the default Android SDK enough to make 2D games?
May
19
comment Somebody know fluid simulation?
This is more suitable for physics
May
17
reviewed Close How to read a custom map format