5,008 reputation
11140
bio website
location Minnesota
age 31
visits member for 2 years, 3 months
seen 4 hours ago

I work in php and I play in C#

My picture's source: http://www.youtube.com/watch?v=x95-MROEFgk


17h
reviewed No Action Needed Pygame's sprite.collide_circle() missing several frames of head-on collision
17h
reviewed Reviewed Applying inputs on server from client
21h
reviewed Approve suggested edit on Problem with Corona SDK
1d
reviewed Approve suggested edit on Can anyone explain that code?
2d
reviewed Leave Open Should I design UI in raster or in vector editing software?
2d
reviewed Close 2d sprite circular hit reaction at point
2d
comment 2d sprite circular hit reaction at point
possible duplicate of XNA shield effect with a Primative sphere problem
2d
reviewed Leave Open How to unfold a mesh given seams?
2d
reviewed Close What method is best to display respawn times?
2d
reviewed Close Problem with Visual Studio 2013 Community
2d
reviewed Close Best way to develop a Web based RPG game - after some research
2d
reviewed Close 2D Hitboxing on an HTML image
2d
reviewed Leave Open Framerate dependent movement
Nov
18
answered How do I cut off the edge of an image in a 2D JavaScript Array?
Nov
16
reviewed Leave Closed How do I choose where to position a mini-map in the HUD?
Nov
16
reviewed Close How to create a raster tiff (dem / heightmap) from a mesh of xyz points?
Nov
14
comment Initial force to achieve orbital velocity
var magGrav = 0.8 - (distanceToBody / 14); <- this is very wrong. You won't be able to come up with correct velocities while this is your calculation for gravity.
Nov
14
reviewed Close How to design drawing order?
Nov
14
reviewed Leave Open How do I choose an optimal texture size for a mobile Unity game?
Nov
13
reviewed Approve suggested edit on How to mirror a texture in libGDX