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| visits | member for | 9 months |
| seen | May 2 at 11:19 | |
| stats | profile views | 3 |
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Apr 29 |
comment |
How to do branching dialogue in javascript Yes, {...} is an object. In JavaScript, object is a key-value associative array (with some extra functionality, not used in this example), similar to array in PHP, or Map in Java. For more info, see Wikipedia articles on JavaScript and ECMAScript, and the documentation linked from there, especially the official ECMAScript documentation. |
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Apr 22 |
awarded | Editor |
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Apr 22 |
revised |
How to do branching dialogue in javascript added 180 characters in body |
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Apr 22 |
answered | How to do branching dialogue in javascript |
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Feb 18 |
awarded | Critic |
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Jan 10 |
awarded | Tag Editor |
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Jan 10 |
revised |
ouya wiki excerpt added 102 characters in body |
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Jan 10 |
wiki | created ouya excerpt |
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Jan 10 |
suggested | suggested edit on ouya tag wiki excerpt |
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Oct 10 |
answered | i am going to start learning to develop games, and have a very importent question |
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Oct 8 |
answered | Can these game be fully coded in html5/javascript? |
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Sep 26 |
awarded | Teacher |
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Sep 26 |
awarded | Supporter |
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Sep 26 |
answered | Platformer Enemy AI |
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Aug 22 |
comment |
Passive skills and items If you want to write any kind of crazy effect (e.g. "add 2 to WIS if INT is a prime number"), you probably need to write those effects in PHP code, and in the database store their names and parameters. So in the database you would have e.g. EffectName=AddIfPrime, EffectParam1=2, EffectParam2=WIS, EffectParam3=INT. Then in PHP you make EffectFactory with function createEffect(name, parameters). This function contains a long if-else chain, and for name=="AddIfPrime" it produces an object with given integer priority (hardcoded there) and a function that applies the effect. |
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Aug 17 |
answered | Passive skills and items |