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Lela Dax
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Nov 17 '12 at 13:08
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Nov
17
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Multi-threaded games best practices. One thread for 'logic', one for rendering, or more?
Sorry for taking so long to return to this thread. I'm not paying attention to gamedev lately. This is probably the best answer, blunt but to the point and extensive.
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Multi-threaded games best practices. One thread for 'logic', one for rendering, or more?
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Multi-threaded games best practices. One thread for 'logic', one for rendering, or more?
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What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?
This is a particularly good answer but forgive me if I'm wrong, but I think we should keep the question open for a while since the subject is very weakly documented across the Internet, in case it brings additional insight.
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What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?
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