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seen Nov 17 '12 at 13:08

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comment Multi-threaded games best practices. One thread for 'logic', one for rendering, or more?
Sorry for taking so long to return to this thread. I'm not paying attention to gamedev lately. This is probably the best answer, blunt but to the point and extensive.
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accepted Multi-threaded games best practices. One thread for 'logic', one for rendering, or more?
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asked Multi-threaded games best practices. One thread for 'logic', one for rendering, or more?
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comment What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?
This is a particularly good answer but forgive me if I'm wrong, but I think we should keep the question open for a while since the subject is very weakly documented across the Internet, in case it brings additional insight.
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asked What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?