1,735 reputation
510
bio website twitter.com/szymon_kurek
location Warsaw, Poland
age
visits member for 2 years, 1 month
seen Jun 12 at 9:42

Jul
1
comment Multiplayer in a game. How to design it object wise?
uh... still have no idea what multiplayer has to do with anything. The same criteria for players apply as for bullets, enemies or items. If "passing whole objects as arguments to different methods" then maybe you should learn a bit more programming before trying gamedev... or just go with your gut and see what happens. No use discussing a problem you don't have.
Jul
1
comment Multiplayer in a game. How to design it object wise?
What does your class-organization problem have to do with multiplayer?
May
20
comment Finding collaborators to work on projects
The TIGSource forums are awesome for that: forums.tigsource.com
Apr
29
comment adding space between each bricks in breakOut
I added an edit for your answer, but I don't really understand what you're trying to say...
Apr
22
comment Calling opengl32.DLL from java?
Fair enough, but still - Roy's answer actually adds something. Maybe the -1 was unnecessary, but I can't remove it now, it's "locked" :( As for alternatives, the OP stated that he doesn't like LWJGL, so there's not much more I can offer :)
Apr
22
comment Calling opengl32.DLL from java?
This is not really a helpful answer, it just says "try harder because it's the easiest think to do". Well... it's not the easiest thing to do. On the other hand, Roy actually gives some input.
Apr
19
comment Writing and reading from an XML file with Slick2D
As far as I can see, this is unrelated to Slick2D or lwjgl. You seem to be asking "how to handle XML files in Java", which is a pretty easy question to Google.
Apr
18
comment Refering to an object from an array in Java
Or you could say Java never copies objects unless you explicitly call a copying function. Of course, primitive types (like 'int', 'float') behave differently.
Mar
29
comment Create Random Platformer-Gameworld
What has the question "create random platformer levels" have to do with XML files or XNA or C#? I retaged it. Even though you seem to think the way your levels are represented in files is relevant, I think it has nothing to do with the question.
Mar
28
comment Approach on how to split game assets into split archives
Besides, an "adaptive algorithm" means that archive layout would change often whenever you add new content, which doesn't sound fun even for the dev version.
Mar
28
comment Approach on how to split game assets into split archives
Why do you think this would boost performance? If you mean that there is no need to read the whole file, then proper use of seeks within a large file would have the same effect.
Mar
26
comment Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
Russian has a different font than ASCII, and Chinese is even more different. Usual website care about aesthetics, which includes stuff like variable sized glyphs, kerning, nice "flow" of text etc. A DF-like game would care about regular placement of letters, which cannot be reliably done in a web browser.
Mar
19
comment First Person Shooter vertical mouse aim
uh.... what's the difference between the x and y axis? Can't you just do the same thing?
Mar
18
comment Get ring of tiles in hexagon grid
@Byte56 Really? Hm. I tried to avoid that one... 0..N-1 gives 0..1 for N=2, so that's i=0 and i=1, which is 2 values. 2 values from each times 6 directions is 12 tiles, as it should be ...?
Mar
17
comment Input handling with callbacks
@ctor - re "I would have to create separate methods to handle individual keys" - look at my second example. With boost::bind, you can functions which accept parameters.
Mar
14
comment Reward volatility of League of Legends matchmaking system
@DenysS. I don't think you caught the difference between fixed ratio and varied ratio reinforcement. It doesn't matter what the "average in the long run is", it only matters if the brain is sure of the next result. The lack of certainty is the crucial factor that differs varied from fixed schedules.
Mar
14
comment Reward volatility of League of Legends matchmaking system
@BenjaminDangerJohnson well sure, 50/50 ratio doesn't apply to slot machines. I'll edit the answer to reflect. As for losing games in LoL, last time I played you gained a little but only about 5x less than for a win.
Feb
23
comment Game development Blogs
Why is this question closed...?
Feb
23
comment Slick2D ingoring aplha channel?
you would look at their website but what?
Feb
15
comment What are the main requirements to port a game to Linux
It's available since Unity 4.0.