1,735 reputation
510
bio website twitter.com/szymon_kurek
location Warsaw, Poland
age
visits member for 2 years, 2 months
seen Jun 12 at 9:42

Jan
27
comment Best way to store NPCs, Monsters, Shops, etc for JavaScript game?
-1 for the "security" argument. Storing in a database doesn't have anything to do with the fact that people can access it or not. If the data arrives on the client, the user can just intercept it anyways. Or send the request himself, which will be handled from a database. Or read the data from the client-side Javascript.
Jan
18
comment Why no night sky with realistic star constellations?
Actually, a better name for reason one is "budget" :)
Jan
16
answered Walk to nearest attackable range node
Jan
16
answered Retrieve outer most points on a 2d graph
Jan
14
comment Are there many games involving the manipulation of water?
I don't think it's a good answer. DF's simulation of water is pretty basic, you can't do large systems because of CPU usage, and besides DF is a "simulation of everything".
Jan
13
comment How do I spawn enemies with a delay using threads?
Why whould you want a thread to spawn enemies? That's too big a cannon for your problem, and you can shoot yourself in the foot..
Jan
12
answered FPS games: don't they have unrealistic one-eyed view? What are the causes?
Jan
4
comment How can I remove enemies from my ArrayList after they have died?
Agreed there's no need to implement it before it becomes a problem. But actually knowing it exists solves issues of "which data structure to choose", since ArrayList with the swap trick beats sets and linked lists by a large margin, in both iteration and removal. Unless you want an ordered list, or some form of pooling objects.
Jan
4
comment How can I remove enemies from my ArrayList after they have died?
There is a lot of good info in this answer, but it's possible to easily remove items from an "unordered" ArrayList in O(1), which I find a very good solution to this problem. See my answer.
Jan
4
answered How can I remove enemies from my ArrayList after they have died?
Jan
3
comment Is a “game engine” a necessity for making a game?
@AndyHarglesis not OS APIs; at least not on Windows or Linux. It's an API implemented by drivers, which are run by the OS. There are also fallback implementations (software rendering), which are provided by the OS, but they are also provided as a driver. OTOH, I don't know the architecture of mobile devices, so...
Jan
3
answered Casual gamer age distribution
Jan
1
comment 16-bit PNGs in Slick2D
You should mark your are answer as the appropriate one.
Dec
27
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
You forgot "Being kidnapped by a giant eagle and dropped at the destination". I'm sure there's a youtube vid of that somewhere :)
Dec
24
comment Non Updated Paint Graphics in Java
Why do you first call drawImage, and then construct a new ImageIcon for the tank variable? That's weird
Dec
24
comment Function calls between classes and driver program in text based game
What's a "driver program"?
Dec
23
comment Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs
@Prodigga I think you could reduce the search space by looking only at the important points. Check the edit to my answer
Dec
23
revised Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs
added 638 characters in body
Dec
23
answered Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs
Dec
22
comment Could the delta frame time be negative?
Is QueryPerformanceCounter sensitive to, for example, the user changing the system time?