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Mar
14
comment Reward volatility of League of Legends matchmaking system
@BenjaminDangerJohnson well sure, 50/50 ratio doesn't apply to slot machines. I'll edit the answer to reflect. As for losing games in LoL, last time I played you gained a little but only about 5x less than for a win.
Mar
14
answered Reward volatility of League of Legends matchmaking system
Feb
23
comment Game development Blogs
Why is this question closed...?
Feb
23
answered Why cant I use slick-util with image IO and bufferedImage
Feb
23
comment Slick2D ingoring aplha channel?
you would look at their website but what?
Feb
15
revised What are the main requirements to port a game to Linux
added 739 characters in body
Feb
15
answered What are the main requirements to port a game to Linux
Feb
15
comment What are the main requirements to port a game to Linux
It's available since Unity 4.0.
Feb
9
revised UI of a city-building game
added 198 characters in body
Feb
7
comment How can I test on a device I don't have?
Wow, those test devices look awesome!
Feb
4
answered Ways to represent/store different regions in a non tiled map
Feb
2
answered Does Java support OpenGL by itself?
Feb
1
comment Process of getting DEJUS rating (Brazil)?
Very good answer, especially since this kind of information is hard to find. GJ!
Feb
1
comment physics of 2D car racing game with heightmap
"Later, I want to add a third dimension" What?
Jan
31
answered Are any scripting languages designed to be reloaded at runtime?
Jan
31
comment Are any scripting languages designed to be reloaded at runtime?
Not really an answer; the question indicates the author doesn't have a problem with monitoring changes, but with "you'll need to recompile / reinterpret it and refresh your function pointer"
Jan
31
comment PNG image as a level map for 2d game
"But i was wondering if there is any way to use png images" -- yes there is, you have to display it. So what are you really asking?
Jan
28
answered UI of a city-building game
Jan
28
comment UI of a city-building game
A city-building game is not a good place to start if you're new to gamedev... they're hard beasts
Jan
28
comment Best way to store NPCs, Monsters, Shops, etc for JavaScript game?
POST doesn't thwart anything. Any kid these days can use Firebug or bookmarklets or Wireshark or whatever. Besides, if you want to hide monster data (dunno why) then you have to hide it from everybody - because it just takes one guy who'll post the data on a forum somewhere.