1,735 reputation
510
bio website twitter.com/szymon_kurek
location Warsaw, Poland
age
visits member for 2 years, 3 months
seen Jun 12 at 9:42

Mar
29
comment Create Random Platformer-Gameworld
What has the question "create random platformer levels" have to do with XML files or XNA or C#? I retaged it. Even though you seem to think the way your levels are represented in files is relevant, I think it has nothing to do with the question.
Mar
28
revised Approach on how to split game assets into split archives
added 70 characters in body
Mar
28
answered Approach on how to split game assets into split archives
Mar
28
comment Approach on how to split game assets into split archives
Besides, an "adaptive algorithm" means that archive layout would change often whenever you add new content, which doesn't sound fun even for the dev version.
Mar
28
comment Approach on how to split game assets into split archives
Why do you think this would boost performance? If you mean that there is no need to read the whole file, then proper use of seeks within a large file would have the same effect.
Mar
26
comment Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)?
Russian has a different font than ASCII, and Chinese is even more different. Usual website care about aesthetics, which includes stuff like variable sized glyphs, kerning, nice "flow" of text etc. A DF-like game would care about regular placement of letters, which cannot be reliably done in a web browser.
Mar
25
answered Is there a way to make a dynamic world such as a MMORPG horizontally scalable?
Mar
22
answered How to create levels (tile maps)
Mar
19
answered First Person Shooter vertical mouse aim
Mar
19
comment First Person Shooter vertical mouse aim
uh.... what's the difference between the x and y axis? Can't you just do the same thing?
Mar
19
awarded  Enlightened
Mar
19
awarded  Nice Answer
Mar
18
revised Get ring of tiles in hexagon grid
fixed second code sample, nextDirection should be called after adding points, also should use inDir()
Mar
18
comment Get ring of tiles in hexagon grid
@Byte56 Really? Hm. I tried to avoid that one... 0..N-1 gives 0..1 for N=2, so that's i=0 and i=1, which is 2 values. 2 values from each times 6 directions is 12 tiles, as it should be ...?
Mar
18
answered Get ring of tiles in hexagon grid
Mar
17
comment Input handling with callbacks
@ctor - re "I would have to create separate methods to handle individual keys" - look at my second example. With boost::bind, you can functions which accept parameters.
Mar
16
answered Input handling with callbacks
Mar
14
revised Reward volatility of League of Legends matchmaking system
added 713 characters in body
Mar
14
comment Reward volatility of League of Legends matchmaking system
@DenysS. I don't think you caught the difference between fixed ratio and varied ratio reinforcement. It doesn't matter what the "average in the long run is", it only matters if the brain is sure of the next result. The lack of certainty is the crucial factor that differs varied from fixed schedules.
Mar
14
comment Reward volatility of League of Legends matchmaking system
@BenjaminDangerJohnson well sure, 50/50 ratio doesn't apply to slot machines. I'll edit the answer to reflect. As for losing games in LoL, last time I played you gained a little but only about 5x less than for a win.