| bio | website | twitter.com/szymon_kurek |
|---|---|---|
| location | Warsaw, Poland | |
| age | ||
| visits | member for | 10 months |
| seen | yesterday | |
| stats | profile views | 41 |
|
Mar 28 |
comment |
Approach on how to split game assets into split archives Why do you think this would boost performance? If you mean that there is no need to read the whole file, then proper use of seeks within a large file would have the same effect. |
|
Mar 26 |
comment |
Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? Russian has a different font than ASCII, and Chinese is even more different. Usual website care about aesthetics, which includes stuff like variable sized glyphs, kerning, nice "flow" of text etc. A DF-like game would care about regular placement of letters, which cannot be reliably done in a web browser. |
|
Mar 25 |
answered | Is there a way to make a dynamic world such as a MMORPG horizontally scalable? |
|
Mar 22 |
answered | How to create levels (tile maps) |
|
Mar 19 |
answered | First Person Shooter vertical mouse aim |
|
Mar 19 |
comment |
First Person Shooter vertical mouse aim uh.... what's the difference between the x and y axis? Can't you just do the same thing? |
|
Mar 19 |
awarded | Enlightened |
|
Mar 19 |
awarded | Nice Answer |
|
Mar 18 |
revised |
Get ring of tiles in hexagon grid fixed second code sample, nextDirection should be called after adding points, also should use inDir() |
|
Mar 18 |
comment |
Get ring of tiles in hexagon grid @Byte56 Really? Hm. I tried to avoid that one... 0..N-1 gives 0..1 for N=2, so that's i=0 and i=1, which is 2 values. 2 values from each times 6 directions is 12 tiles, as it should be ...? |
|
Mar 18 |
answered | Get ring of tiles in hexagon grid |
|
Mar 17 |
comment |
Input handling with callbacks @ctor - re "I would have to create separate methods to handle individual keys" - look at my second example. With boost::bind, you can functions which accept parameters. |
|
Mar 16 |
answered | Input handling with callbacks |
|
Mar 14 |
revised |
Reward volatility of League of Legends matchmaking system added 713 characters in body |
|
Mar 14 |
comment |
Reward volatility of League of Legends matchmaking system @DenysS. I don't think you caught the difference between fixed ratio and varied ratio reinforcement. It doesn't matter what the "average in the long run is", it only matters if the brain is sure of the next result. The lack of certainty is the crucial factor that differs varied from fixed schedules. |
|
Mar 14 |
comment |
Reward volatility of League of Legends matchmaking system @BenjaminDangerJohnson well sure, 50/50 ratio doesn't apply to slot machines. I'll edit the answer to reflect. As for losing games in LoL, last time I played you gained a little but only about 5x less than for a win. |
|
Mar 14 |
answered | Reward volatility of League of Legends matchmaking system |
|
Feb 23 |
comment |
Game development Blogs Why is this question closed...? |
|
Feb 23 |
answered | Why cant I use slick-util with image IO and bufferedImage |
|
Feb 23 |
comment |
Slick2D ingoring aplha channel? you would look at their website but what? |