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Nov
2
comment LWJGL Text Rendering
@Trixmix I edited my answer, add two main things. Shaders are not actually needed, sorry for that. And, a small touch: font texture background must be transparent.
Nov
2
revised LWJGL Text Rendering
added 83 characters in body
Nov
2
revised LWJGL Text Rendering
added 66 characters in body
Nov
2
comment LWJGL Text Rendering
@Trixmix if you use the fixed rendering pipeline, you may read this link. All you have to do is set your vertices color with glColor3f() and draw your glyphs as usual.
Nov
1
comment LWJGL Text Rendering
One example of this using libGDX can be found in this link: link. libGDX uses LWJGL for its desktop version, you can check it out if this solutions interests you.
Nov
1
answered LWJGL Text Rendering
Oct
29
comment “LNK2001: unresolved external symbol” when trying to build my program
@random a wild guess would suggest something with your "main" function, but I dont code for Windows. Any reason not to manage your application window with just Allegro? (without #include <windows.h>)? Like in this link
Oct
29
answered “LNK2001: unresolved external symbol” when trying to build my program
Oct
21
comment Is there any heuristic to polygonize a closed 2D raster shape with n triangles?
Have you tried link?
Oct
21
comment What's best to use OTF or TTF?
@Zhen TTF also has width variation, and kerning. If you use a Bitmap font generator software like BMFont (AngelCode) or Hiero, it will give you a text file including all this information. Just read it, and map this information for each glyph.
Oct
21
comment What's best to use OTF or TTF?
With Bitmaps fonts you can easily add extra decorations. The main problem with BMP fonts is it do not scale well, you will not get pixel perfect visuals in every possible resolution. TTF in the other hand works well in any resolution, but can be slower to generate each glyph. Also, chinese characters in a(many) Bitmap texture(s) would be hard to accomplish.
Oct
16
awarded  Editor
Oct
16
revised Polygonal Triangulation - algorithm with O(n log n) complexity
edited body
Oct
16
answered Polygonal Triangulation - algorithm with O(n log n) complexity
Oct
8
awarded  Supporter
Oct
7
awarded  Revival
Oct
5
awarded  Teacher
Oct
5
answered Trying to Draw a 2D Triangle in OpenGL ES 2.0