619 reputation
39
bio website
location Joinville, Brazil
age
visits member for 2 years, 2 months
seen 4 mins ago

Dec
1
reviewed Reviewed Variable height jumping in side scrollers
Nov
26
answered Putting a Java/Slick game on your website?
Nov
19
answered HTML5 as application for tablets?
Nov
17
comment How do I generate mipmap .png and model .obj files for LibGDX?
that is exactly what is does. This tool packs many smalls ".png" into a single file. You can load each small piece as a sprite in libGDX. If you want to use the result texture in a 3D model, you will have to manually do the UV-Mapping with your favorite 3D modeler tool...
Nov
17
answered How do I create a curved line or filled circle or generally a circle using C++/SDL?
Nov
17
comment How do I generate mipmap .png and model .obj files for LibGDX?
libGDX will do the mipmap automatic for you. It will use your texture as the main one, and generate/use the optimized ones. I think what you want is a TexturePacker.
Nov
16
comment Rotating a Quad around it center
Michael Slade comments seems right, but just remove the parenthesis. Like: GL11.glTranslatef(-x-getWidth()/2, -y-getHeight()/2, 0);
Nov
15
comment TileMapRenderer in libGDX not drawing anything
Oh yeah, it does that. Sometimes, if you don't do "F5" in the Android Project, it will not package a new .APK file, and will just start the old activity :(
Nov
15
comment TileMapRenderer in libGDX not drawing anything
I just tried it here, and is working. Did you got any error while trying to run the project? (Ps.: I'm using the tmx map I linked above)
Nov
15
comment TileMapRenderer in libGDX not drawing anything
Hello, I can't help you with it, but I'll leave you with a working sample so you can work from there in case you have not seem it already... Sample Link . Also, the resources used: Resources used
Nov
13
comment Rotate an object given only by its points?
@d33tah What this algorithm is doing is rotating each of your vertices around one vector (in your code, it is the y axis, declared by the y_unit variable). To change the center of the rotation, you have to translate your vertices to a new position, apply rotation, then translate back by the same distance. I highly recommend watching those videos, they are very, very, very good :)
Nov
13
comment Rotate an object given only by its points?
The Row Major form is how this formula is present in the literature, and I found it easier to learn this way. Also, I did not post plain calls to rotations, but instead an actual implementation so the OP can implement it in others languages without GLM if he decides to use modern OpenGL.
Nov
13
answered Rotate an object given only by its points?
Nov
12
awarded  Commentator
Nov
8
revised How to Handle frame rates and synchronizing screen repaints
added 174 characters in body
Nov
7
answered How to Handle frame rates and synchronizing screen repaints
Nov
6
answered Side scroll game with 8000xScreen_Height, which technique is best
Nov
6
awarded  Critic
Nov
3
answered Index out of bounds, Java bukkit plugin
Nov
3
awarded  Enthusiast